Valid: a perceptually validated virtual avatar library for inclusion and diversity

TD Do, S Zelenty, M Gonzalez-Franco… - Frontiers in Virtual …, 2023 - frontiersin.org
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent
role in the future of social computing. However, as people begin to interact more frequently …

Cross-platform and personalized avatars in the metaverse: Ready player me case

S Altundas, E Karaarslan - Digital twin driven intelligent systems and …, 2023 - Springer
The future of the Internet is the metaverse, and therefore, we need avatars; in other words,
our digital selves that encapsulate our digital identities to represent us visually in this virtual …

Investigating the effects of self-avatars and story-relevant avatars on children's creative storytelling

N Zarei, SL Chu, F Quek, NJ Rao… - Proceedings of the 2020 …, 2020 - dl.acm.org
Storytelling is a critical step in the cognitive development of children. Particularly, this
requires children to mentally project into the story context and to identify with the thoughts of …

PLEXQ: Towards a playful experiences questionnaire

M Boberg, E Karapanos, J Holopainen… - Proceedings of the 2015 …, 2015 - dl.acm.org
Playfulness is an important, but often neglected, design quality for interactive products. This
paper presents a first step towards a validated questionnaire called PLEXQ, which …

Tools, perspectives and avatars in blended reality space

K Hoshi, UM Pesola, EL Waterworth… - Annual Review of …, 2009 - ebooks.iospress.nl
Abstract Blended Reality Space is our term for an interactive mixed-reality environment
where the physical and the virtual are intimately combined in the service of interaction goals …

Avatars, characters, players and users: multiple identities at/in play

M Carter, M Gibbs, M Arnold - … of the 24th Australian Computer-Human …, 2012 - dl.acm.org
Avatars are ubiquitous in virtual worlds (VWs). As such, they have become central to how we
understand the way they are experienced. Common conceptualisations of the user avatar …

[หนังสือ][B] Search engines for children: search user interfaces and information-seeking behaviour

T Gossen - 2016 - books.google.com
The doctoral thesis of Tatiana Gossen formulates criteria and guidelines on how to design
the user interfaces of search engines for children. In her work, the author identifies the …

Automatic classification of human facial features based on their appearance

F Fuentes-Hurtado, JA Diego-Mas, V Naranjo… - PloS one, 2019 - journals.plos.org
Classification or typology systems used to categorize different human body parts have
existed for many years. Nevertheless, there are very few taxonomies of facial features …

Me and my avatar: exploring users' comfort with avatars for workplace communication

KM Inkpen, M Sedlins - Proceedings of the ACM 2011 conference on …, 2011 - dl.acm.org
This paper describes results from a large-scale survey to explore users' comfort with different
styles of avatars for workplace communication. Thirty-one avatars were evaluated based on …

[PDF][PDF] Appealing Female Avatars from 3D Body Scans: Perceptual Effects of Stylization.

R Fleming, BJ Mohler, J Romero… - VISIGRAPP (1 …, 2016 - pdfs.semanticscholar.org
Advances in 3D scanning technology allow us to create realistic virtual avatars from full body
3D scan data. However, negative reactions to some realistic computer generated humans …