The effects of auditory, visual, and cognitive distractions on cybersickness in virtual reality

R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Cybersickness (CS) is one of the challenges that has hindered the widespread adoption of
Virtual Reality (VR). Consequently, researchers continue to explore novel means to mitigate …

Can i squeeze through? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived lateral passability in vr

A Bhargava, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are
building increasingly complex experiences that allow users to express themselves more …

Did i hit the door? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived frontal passability in vr

A Bhargava, R Venkatakrishnan… - … on Visualization and …, 2021 - ieeexplore.ieee.org
The availability of new and improved display, tracking and input devices for Virtual Reality
experiences has facilitated the use of partial and full body self-avatars in interaction with …

Comparing the effects of visual realism on size perception in vr versus real world viewing through physical and verbal judgments

IA Wijayanto, SV Babu, CC Pagano… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Virtual Reality (VR) is well-known for its use in interdisciplinary applications and research.
The visual representation of these applications could vary depending in their purpose and …

Empirical evaluation of calibration and long-term carryover effects of reverberation on egocentric auditory depth perception in vr

WY Lin, YC Wang, DR Wu… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
Distance compression, which refers to the underestimation of ego-centric distance to
objects, is a common problem in immersive virtual environments. Besides visually …

Using audio reverberation to compensate distance compression in virtual reality

YH Huang, R Venkatakrishnan… - ACM Symposium on …, 2021 - dl.acm.org
Virtual Reality (VR) technologies are increasingly being applied to various contexts like
those gaming, therapy, training, and education. Several of these applications require high …

Exploring virtual reality object perception following sensory-motor interactions with different visuo-haptic collider properties

M Girondini, M Montanaro, A Gallace - Scientific Reports, 2024 - nature.com
Interacting with the environment often requires the integration of visual and haptic
information. Notably, perceiving external objects depends on how our brain binds sensory …

Variations on a Hexagon: Iterative Design of Interactive Cyberphysical Tokens and Constraints

B Ullmer, S Dai, A Gomes De Siqueira… - Proceedings of the …, 2024 - dl.acm.org
We describe iterations on the design of a hexagonal token and constraint tangible and
cyberphysical interface. Our system has been co-designed both for use in tangible …

Size perception bias and reach-to-grasp kinematics: An exploratory study on the virtual hand with a consumer immersive virtual-reality device

Y Itaguchi - Frontiers in Virtual Reality, 2021 - frontiersin.org
While studies have increasingly used virtual hands and objects in virtual environments to
investigate various processes of psychological phenomena, conflicting findings have been …

Kinematic Properties of Haptic-Free Reach-to-Grasp Movements in Virtual Reality: A Comparison with Natural Prehension in Real Spaces and Pantomimed Ones

T Fukui, K Inoue, T Komatsu, N Sato - International Journal of …, 2024 - Taylor & Francis
Many researchers are interested in how the kinematics of reach-to-grasp movements in
virtual reality (VR), which involve the vergence–accommodation conflict, differ from real …