The effects of auditory, visual, and cognitive distractions on cybersickness in virtual reality
Cybersickness (CS) is one of the challenges that has hindered the widespread adoption of
Virtual Reality (VR). Consequently, researchers continue to explore novel means to mitigate …
Virtual Reality (VR). Consequently, researchers continue to explore novel means to mitigate …
Can i squeeze through? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived lateral passability in vr
With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are
building increasingly complex experiences that allow users to express themselves more …
building increasingly complex experiences that allow users to express themselves more …
Did i hit the door? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived frontal passability in vr
The availability of new and improved display, tracking and input devices for Virtual Reality
experiences has facilitated the use of partial and full body self-avatars in interaction with …
experiences has facilitated the use of partial and full body self-avatars in interaction with …
Comparing the effects of visual realism on size perception in vr versus real world viewing through physical and verbal judgments
Virtual Reality (VR) is well-known for its use in interdisciplinary applications and research.
The visual representation of these applications could vary depending in their purpose and …
The visual representation of these applications could vary depending in their purpose and …
Empirical evaluation of calibration and long-term carryover effects of reverberation on egocentric auditory depth perception in vr
WY Lin, YC Wang, DR Wu… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
Distance compression, which refers to the underestimation of ego-centric distance to
objects, is a common problem in immersive virtual environments. Besides visually …
objects, is a common problem in immersive virtual environments. Besides visually …
Using audio reverberation to compensate distance compression in virtual reality
YH Huang, R Venkatakrishnan… - ACM Symposium on …, 2021 - dl.acm.org
Virtual Reality (VR) technologies are increasingly being applied to various contexts like
those gaming, therapy, training, and education. Several of these applications require high …
those gaming, therapy, training, and education. Several of these applications require high …
Exploring virtual reality object perception following sensory-motor interactions with different visuo-haptic collider properties
Interacting with the environment often requires the integration of visual and haptic
information. Notably, perceiving external objects depends on how our brain binds sensory …
information. Notably, perceiving external objects depends on how our brain binds sensory …
Variations on a Hexagon: Iterative Design of Interactive Cyberphysical Tokens and Constraints
We describe iterations on the design of a hexagonal token and constraint tangible and
cyberphysical interface. Our system has been co-designed both for use in tangible …
cyberphysical interface. Our system has been co-designed both for use in tangible …
Size perception bias and reach-to-grasp kinematics: An exploratory study on the virtual hand with a consumer immersive virtual-reality device
Y Itaguchi - Frontiers in Virtual Reality, 2021 - frontiersin.org
While studies have increasingly used virtual hands and objects in virtual environments to
investigate various processes of psychological phenomena, conflicting findings have been …
investigate various processes of psychological phenomena, conflicting findings have been …
Kinematic Properties of Haptic-Free Reach-to-Grasp Movements in Virtual Reality: A Comparison with Natural Prehension in Real Spaces and Pantomimed Ones
T Fukui, K Inoue, T Komatsu, N Sato - International Journal of …, 2024 - Taylor & Francis
Many researchers are interested in how the kinematics of reach-to-grasp movements in
virtual reality (VR), which involve the vergence–accommodation conflict, differ from real …
virtual reality (VR), which involve the vergence–accommodation conflict, differ from real …