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The effects of auditory, visual, and cognitive distractions on cybersickness in virtual reality
R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Cybersickness (CS) is one of the challenges that has hindered the widespread adoption of
Virtual Reality (VR). Consequently, researchers continue to explore novel means to mitigate …
Virtual Reality (VR). Consequently, researchers continue to explore novel means to mitigate …
Exploring virtual reality object perception following sensory-motor interactions with different visuo-haptic collider properties
M Girondini, M Montanaro, A Gallace - Scientific Reports, 2024 - nature.com
Interacting with the environment often requires the integration of visual and haptic
information. Notably, perceiving external objects depends on how our brain binds sensory …
information. Notably, perceiving external objects depends on how our brain binds sensory …
Can i squeeze through? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived lateral passability in vr
A Bhargava, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are
building increasingly complex experiences that allow users to express themselves more …
building increasingly complex experiences that allow users to express themselves more …
Comparing the effects of visual realism on size perception in vr versus real world viewing through physical and verbal judgments
Virtual Reality (VR) is well-known for its use in interdisciplinary applications and research.
The visual representation of these applications could vary depending in their purpose and …
The visual representation of these applications could vary depending in their purpose and …
Did i hit the door? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived frontal passability in vr
A Bhargava, R Venkatakrishnan… - … on Visualization and …, 2021 - ieeexplore.ieee.org
The availability of new and improved display, tracking and input devices for Virtual Reality
experiences has facilitated the use of partial and full body self-avatars in interaction with …
experiences has facilitated the use of partial and full body self-avatars in interaction with …
Using audio reverberation to compensate distance compression in virtual reality
YH Huang, R Venkatakrishnan… - ACM Symposium on …, 2021 - dl.acm.org
Virtual Reality (VR) technologies are increasingly being applied to various contexts like
those gaming, therapy, training, and education. Several of these applications require high …
those gaming, therapy, training, and education. Several of these applications require high …
Empirical evaluation of calibration and long-term carryover effects of reverberation on egocentric auditory depth perception in vr
WY Lin, YC Wang, DR Wu… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
Distance compression, which refers to the underestimation of ego-centric distance to
objects, is a common problem in immersive virtual environments. Besides visually …
objects, is a common problem in immersive virtual environments. Besides visually …
Size perception bias and reach-to-grasp kinematics: An exploratory study on the virtual hand with a consumer immersive virtual-reality device
Y Itaguchi - Frontiers in Virtual Reality, 2021 - frontiersin.org
While studies have increasingly used virtual hands and objects in virtual environments to
investigate various processes of psychological phenomena, conflicting findings have been …
investigate various processes of psychological phenomena, conflicting findings have been …
Examining the fine motor control ability of linear hand movement in virtual reality
X Yi, X Wang, J Li, H Li - … Virtual Reality and 3D User Interfaces …, 2023 - ieeexplore.ieee.org
Linear hand movement in mid-air is one of the most fundamental interactions in virtual reality
(eg, when dragging/scaling/manipulating objects and drawing shapes). However, the lack of …
(eg, when dragging/scaling/manipulating objects and drawing shapes). However, the lack of …
Kinematic Properties of Haptic-Free Reach-to-Grasp Movements in Virtual Reality: A Comparison with Natural Prehension in Real Spaces and Pantomimed Ones
T Fukui, K Inoue, T Komatsu, N Sato - International Journal of …, 2024 - Taylor & Francis
Many researchers are interested in how the kinematics of reach-to-grasp movements in
virtual reality (VR), which involve the vergence–accommodation conflict, differ from real …
virtual reality (VR), which involve the vergence–accommodation conflict, differ from real …