Barriers, facilitators and interventions to support virtual reality implementation in rehabilitation: a sco** review

SMN Glegg, DE Levac - PM&R, 2018‏ - Elsevier
Virtual reality and active video games (VR/AVGs) are promising rehabilitation tools because
of their potential to facilitate abundant, motivating, and feedback-rich practice. However …

A systematic review of virtual reality therapeutics for acute pain management

NJ Dreesmann, H Su, HJ Thompson - Pain Management Nursing, 2022‏ - Elsevier
Objectives The purpose of this systematic review is to examine the delivery and clinical
efficacy of virtual reality (VR) therapeutics for acute pain management in adults and identify …

Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles

MF Levin, PL Weiss, EA Keshner - Physical therapy, 2015‏ - academic.oup.com
The primary focus of rehabilitation for individuals with loss of upper limb movement as a
result of acquired brain injury is the relearning of specific motor skills and daily tasks. This …

The efficacy of two task-orientated interventions for children with Developmental Coordination Disorder: Neuromotor Task Training and Nintendo Wii Fit training

GD Ferguson, D Jelsma, J Jelsma… - Research in …, 2013‏ - Elsevier
Abstract Neuromotor Task Training (NTT) and Nintendo Wii Fit Training (Wii training) are
both task-based interventions used to improve performance in children with motor …

Efficacy of integrating a semi-immersive virtual device in the HABIT-ILE intervention for children with unilateral cerebral palsy: a non-inferiority randomized controlled …

G Saussez, R Bailly, R Araneda, J Paradis… - … of neuroengineering and …, 2023‏ - Springer
Background The implementation of virtual devices can facilitate the role of therapists (eg,
patient motivation, intensity of practice) to improve the effectiveness of treatment for children …

Evidence for outcomes of motivational rehabilitation interventions for children and adolescents with cerebral palsy: an American Academy for Cerebral Palsy and …

SK Tatla, K Sauve, N Virji‐Babul… - … Medicine & Child …, 2013‏ - Wiley Online Library
This study reviewed evidence regarding the effect of motivational rehabilitation interventions
on outcomes in children with cerebral palsy. Six databases were searched for literature …

A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation

D Levac, SMN Glegg, H Sveistrup… - BMC health services …, 2016‏ - Springer
Background Despite increasing evidence for the effectiveness of virtual reality (VR)-based
therapy in stroke rehabilitation, few knowledge translation (KT) resources exist to support …

Active video games and low-cost virtual reality: an ideal therapeutic modality for children with physical disabilities during a global pandemic

M Demers, O Martinie, C Winstein, MT Robert - Frontiers in neurology, 2020‏ - frontiersin.org
Current guidelines against spread of coronavirus (COVID-19) interrupt non-essential
rehabilitation services. Thus, individuals with physical disabilities such as children with …

Effects of virtual reality in body oscillation and motor performance of children with cerebral palsy: A preliminary randomized controlled clinical trial

JLB Arnoni, SL Pavao, FP dos Santos Silva… - … therapies in clinical …, 2019‏ - Elsevier
Background and purpose Virtual reality is an adjuvant technique to rehabilitation of children
with cerebral palsy (CP). It has been gaining prominence in this field because of its …

Learning better by repetition or variation? Is transfer at odds with task specific training?

E Bonney, LD Jelsma, GD Ferguson… - PLoS …, 2017‏ - journals.plos.org
Objective Transfer of motor skills is the ultimate goal of motor training in rehabilitation
practice. In children with Developmental Coordination Disorder (DCD), very little is known …