Machine Learning in Metaverse Security: Current Solutions and Future Challenges
The Metaverse, positioned as the next frontier of the Internet, has the ambition to forge a
virtual shared realm characterized by immersion, hyper-spatiotemporal dynamics, and self …
virtual shared realm characterized by immersion, hyper-spatiotemporal dynamics, and self …
Marvis: Combining mobile devices and augmented reality for visual data analysis
We present Marvis, a conceptual framework that combines mobile devices and head-
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …
User-defined motion gestures for mobile interaction
Modern smartphones contain sophisticated sensors to monitor three-dimensional movement
of the device. These sensors permit devices to recognize motion gestures-deliberate …
of the device. These sensors permit devices to recognize motion gestures-deliberate …
Social acceptability in HCI: A survey of methods, measures, and design strategies
With the increasing ubiquity of personal devices, social acceptability of human-machine
interactions has gained relevance and growing interest from the HCI community. Yet, there …
interactions has gained relevance and growing interest from the HCI community. Yet, there …
Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …
research labs, to a dominant interaction modality used by millions of users everyday …
Don't look at me that way! Understanding user attitudes towards data glasses usage
Data glasses do carry promising potential for hands-free interaction, but also raise various
concerns amongst their potential users. In order to gain insights into the nature of those …
concerns amongst their potential users. In order to gain insights into the nature of those …
Designing a willing-to-use-in-public hand gestural interaction technique for smart glasses
Smart glasses suffer from obtrusive or cumbersome interaction techniques. Studies show
that people are not willing to publicly use, for example, voice control or mid-air gestures in …
that people are not willing to publicly use, for example, voice control or mid-air gestures in …
Planevr: Social acceptability of virtual reality for aeroplane passengers
Virtual reality (VR) headsets allow wearers to escape their physical surroundings, immersing
themselves in a virtual world. Although escape may not be realistic or acceptable in many …
themselves in a virtual world. Although escape may not be realistic or acceptable in many …
Exploring non-touchscreen gestures for smartwatches
Although smartwatches are gaining popularity among mainstream consumers, the input
space is limited due to their small form factor. The goal of this work is to explore how to …
space is limited due to their small form factor. The goal of this work is to explore how to …
User-defined game input for smart glasses in public space
Smart glasses, such as Google Glass, provide always-available displays not offered by
console and mobile gaming devices, and could potentially offer a pervasive gaming …
console and mobile gaming devices, and could potentially offer a pervasive gaming …