Machine Learning in Metaverse Security: Current Solutions and Future Challenges

Y Otoum, N Gottimukkala, N Kumar, A Nayak - ACM Computing Surveys, 2024‏ - dl.acm.org
The Metaverse, positioned as the next frontier of the Internet, has the ambition to forge a
virtual shared realm characterized by immersion, hyper-spatiotemporal dynamics, and self …

Marvis: Combining mobile devices and augmented reality for visual data analysis

R Langner, M Satkowski, W Büschel… - Proceedings of the 2021 …, 2021‏ - dl.acm.org
We present Marvis, a conceptual framework that combines mobile devices and head-
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …

User-defined motion gestures for mobile interaction

J Ruiz, Y Li, E Lank - Proceedings of the SIGCHI conference on human …, 2011‏ - dl.acm.org
Modern smartphones contain sophisticated sensors to monitor three-dimensional movement
of the device. These sensors permit devices to recognize motion gestures-deliberate …

Social acceptability in HCI: A survey of methods, measures, and design strategies

M Koelle, S Ananthanarayan, S Boll - … of the 2020 CHI Conference on …, 2020‏ - dl.acm.org
With the increasing ubiquity of personal devices, social acceptability of human-machine
interactions has gained relevance and growing interest from the HCI community. Yet, there …

Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature

H **a, M Glueck, M Annett, M Wang… - ACM Transactions on …, 2022‏ - dl.acm.org
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …

Don't look at me that way! Understanding user attitudes towards data glasses usage

M Koelle, M Kranz, A Möller - … of the 17th international conference on …, 2015‏ - dl.acm.org
Data glasses do carry promising potential for hands-free interaction, but also raise various
concerns amongst their potential users. In order to gain insights into the nature of those …

Designing a willing-to-use-in-public hand gestural interaction technique for smart glasses

YT Hsieh, A Jylhä, V Orso, L Gamberini… - Proceedings of the 2016 …, 2016‏ - dl.acm.org
Smart glasses suffer from obtrusive or cumbersome interaction techniques. Studies show
that people are not willing to publicly use, for example, voice control or mid-air gestures in …

Planevr: Social acceptability of virtual reality for aeroplane passengers

JR Williamson, M McGill, K Outram - … of the 2019 CHI Conference on …, 2019‏ - dl.acm.org
Virtual reality (VR) headsets allow wearers to escape their physical surroundings, immersing
themselves in a virtual world. Although escape may not be realistic or acceptable in many …

Exploring non-touchscreen gestures for smartwatches

SS Arefin Shimon, C Lutton, Z Xu… - Proceedings of the …, 2016‏ - dl.acm.org
Although smartwatches are gaining popularity among mainstream consumers, the input
space is limited due to their small form factor. The goal of this work is to explore how to …

User-defined game input for smart glasses in public space

YC Tung, CY Hsu, HY Wang, S Chyou, JW Lin… - Proceedings of the 33rd …, 2015‏ - dl.acm.org
Smart glasses, such as Google Glass, provide always-available displays not offered by
console and mobile gaming devices, and could potentially offer a pervasive gaming …