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An introduction to trajectory optimization: How to do your own direct collocation
M Kelly - SIAM review, 2017 - SIAM
This paper is an introductory tutorial for numerical trajectory optimization with a focus on
direct collocation methods. These methods are relatively simple to understand and …
direct collocation methods. These methods are relatively simple to understand and …
Add: Analytically differentiable dynamics for multi-body systems with frictional contact
We present a differentiable dynamics solver that is able to handle frictional contact for rigid
and deformable objects within a unified framework. Through a principled mollification of …
and deformable objects within a unified framework. Through a principled mollification of …
Interactive simulation of rigid body dynamics in computer graphics
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …
no authoring tool nor game engine can do without. Such high‐performance computer tools …
Example-based elastic materials
We propose an example-based approach for simulating complex elastic material behavior.
Supplied with a few poses that characterize a given object, our system starts by constructing …
Supplied with a few poses that characterize a given object, our system starts by constructing …
Sampling-based contact-rich motion control
Human motions are the product of internal and external forces, but these forces are very
difficult to measure in a general setting. Given a motion capture trajectory, we propose a …
difficult to measure in a general setting. Given a motion capture trajectory, we propose a …
Synthesis of detailed hand manipulations using contact sampling
Capturing human activities that involve both gross full-body motion and detailed hand
manipulation of objects is challenging for standard motion capture systems. We introduce a …
manipulation of objects is challenging for standard motion capture systems. We introduce a …
Fluid directed rigid body control using deep reinforcement learning
We present a learning-based method to control a coupled 2D system involving both fluid
and rigid bodies. Our approach is used to modify the fluid/rigid simulator's behavior by …
and rigid bodies. Our approach is used to modify the fluid/rigid simulator's behavior by …
Near-exhaustive precomputation of secondary cloth effects
The central argument against data-driven methods in computer graphics rests on the curse
of dimensionality: it is intractable to precompute" everything" about a complex space. In this …
of dimensionality: it is intractable to precompute" everything" about a complex space. In this …
Three-dimensional motion planning algorithms for steerable needles using inverse kinematics
V Duindam, J Xu, R Alterovitz… - … Journal of Robotics …, 2010 - journals.sagepub.com
Steerable needles can be used in medical applications to reach targets behind sensitive or
impenetrable areas. The kinematics of a steerable needle are non-holonomic and, in two …
impenetrable areas. The kinematics of a steerable needle are non-holonomic and, in two …
Deformable object animation using reduced optimal control
J Barbič, M da Silva, J Popović - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
Keyframe animation is a common technique to generate animations of deformable
characters and other soft bodies. With spline interpolation, however, it can be difficult to …
characters and other soft bodies. With spline interpolation, however, it can be difficult to …