The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment

N Cooper, F Milella, C Pinto, I Cant, M White, G Meyer - PloS one, 2018 - journals.plos.org
Objective and subjective measures of performance in virtual reality environments increase
as more sensory cues are delivered and as simulation fidelity increases. Some cues (colour …

Tangible service automation: Decomposing the technology-enabled engagement process (TEEP) for augmented reality

J Heller, M Chylinski, K de Ruyter… - Journal of Service …, 2021 - journals.sagepub.com
The rise of augmented reality (AR) technology, which overlays digital content to alter
customers' views of a physical service setting, using mobile and wearable computing, drives …

Where am I? How can I get there? Impact of navigability and narrative transportation on spatial presence

B Balakrishnan, SS Sundar - Human–Computer Interaction, 2011 - Taylor & Francis
From video games to virtual worlds on the World Wide Web, modern media are becoming
increasingly spatial, with users traversing artificial spaces and experiencing a kind of …

Feeling the service product closer: Triggering visit intention via virtual reality

A Yuce, H Arasli, A Ozturen, M Daskin - Sustainability, 2020 - mdpi.com
This study examines the essential characteristics of Virtual Reality (VR) that influence
individual visit intention towards a touristic product. Despite the extensive research about …

[PDF][PDF] On the nature and role of intersubjectivity in communication

M Tirassa, FM Bosco - Enacting intersubjectivity: A cognitive and social …, 2008 - Citeseer
We outline a theory of human agency and communication and discuss the role that the
capability to share (that is, intersubjectivity) plays in it. All the notions discussed are cast in a …

[PDF][PDF] A situated cognition perspective on presence

A Carassa, F Morganti, M Tirassa - … of the Annual Meeting of the …, 2005 - escholarship.org
During interaction with computer-based 3-D simulations like virtual reality, users may
experience a sense of involvement called presence. Presence is commonly defined as the …

Enhancing primary school children collaborative learning experiences in maths via a 3D virtual environment

H Bouta, S Retalis - Education and Information Technologies, 2013 - Springer
Over the last years there has been a growing use of 3D virtual environments for educational
purposes. Many studies advocate the integration of these environments in the daily teaching …

Rethinking the ontogeny of mindreading

M Tirassa, FM Bosco, L Colle - Consciousness and Cognition, 2006 - Elsevier
We propose a mentalistic and nativist view of human early mental and social life and of the
ontogeny of mindreading. We define the mental state of sharedness as the primitive, one …

What is it about field trips? Praxis, pedagogy and presence in virtual environments

L Procter - Procedia-Social and Behavioral Sciences, 2012 - Elsevier
Teaching Faculty in Humanities and Social Science disciplines often struggle to find ways to
facilitate students' understanding of theoretical concepts. In the Higher Education …

Impact of Technology in Sustainable Tourism Development: Virtual Reality

A Yuce - Mobile Computing and Technology Applications in …, 2022 - igi-global.com
Tourism has been one of the engines powering the thriving economies, leveraging the
quality of lives and transforming the people's sociocultural status worldwide. There is no …