Languages of games and play: A systematic map** study
R Van Rozen - ACM Computing Surveys (CSUR), 2020 - dl.acm.org
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …
highly addictive interactive experiences that impact the lives of billions of players worldwide …
Model-driven game development: A literature review
M Zhu, AI Wang - ACM Computing Surveys (CSUR), 2019 - dl.acm.org
Model-driven game development (MDGD) introduces model-driven methodology to the
computer game domain, shifting the focus of game development from coding to modeling to …
computer game domain, shifting the focus of game development from coding to modeling to …
Understanding procedural content generation: a design-centric analysis of the role of PCG in games
G Smith - Proceedings of the SIGCHI Conference on Human …, 2014 - dl.acm.org
Games that use procedural content generation (PCG) do so in a wide variety of ways and for
different reasons. One of the most common reasons cited by PCG system creators and game …
different reasons. One of the most common reasons cited by PCG system creators and game …
A comparative evaluation of procedural level generators in the mario ai framework
Evaluation is an open problem in procedural content generation research. The field is now
in a state where there is a glut of content generators, each serving different purposes and …
in a state where there is a glut of content generators, each serving different purposes and …
Video game interface design patterns to facilitate human-agent teaming
User interface design patterns that document Human-Agent Team (HAT) interface best
practices were developed by analyzing team video games with different types of agents …
practices were developed by analyzing team video games with different types of agents …
Situating quests: Design patterns for quest and level design in role-playing games
G Smith, R Anderson, B Kopleck, Z Lindblad… - … on Interactive Digital …, 2011 - Springer
The design of role-playing games (RPGs) is very complex, involving an intricate
interweaving of narrative, quest design, and level design. As an important means for …
interweaving of narrative, quest design, and level design. As an important means for …
Offline planning with hierarchical task networks in video games
JP Kelly, A Botea, S Koenig - Proceedings of the AAAI Conference on …, 2008 - ojs.aaai.org
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video
games. AI planning techniques are useful in a wide range of game components, including …
games. AI planning techniques are useful in a wide range of game components, including …
Interactive story authoring: A viable form of creative expression for the classroom
M Carbonaro, M Cutumisu, H Duff, S Gillis… - Computers & …, 2008 - Elsevier
The unprecedented growth in numbers of children playing computer games has stimulated
discussion and research regarding what, if any, educational value these games have for …
discussion and research regarding what, if any, educational value these games have for …
Using combinatorial creativity to support end-user design of digital games
To really exploit the full potential of computer games in areas other than entertainment, it will
be necessary to reduce the high cost associated with their design and development and to …
be necessary to reduce the high cost associated with their design and development and to …
Adapting game mechanics with micro-machinations
R Van Rozen, J Dormans - Foundations of Digital Games, 2014 - inria.hal.science
In early game development phases game designers adjust game rules in a rapid, iterative
and flexible way. In later phases, when software prototypes are available, play testing …
and flexible way. In later phases, when software prototypes are available, play testing …