A reflective study into children's cognition when making computer games

Y Allsop - British Journal of Educational Technology, 2016 - Wiley Online Library
In this paper, children's mental activities when making digital games are explored. Where
previous studies have mainly focused on children's learning, this study aimed to unfold the …

Mobile learning: benefits of augmented reality in geometry teaching

R Leitão, JMF Rodrigues, AF Marcos - Enhancing art, culture, and …, 2018 - igi-global.com
As a consequence of the technological advances and the widespread use of mobile devices
to access information and communication in the last decades, mobile learning has become …

Exploring the Educational Value of Children's Game Authoring Practices: A Primary School Case Study

Y Allsop - Proceedings of the European Conference on Games …, 2012 - books.google.com
In today's technologically advancing world, computer games have become an important part
of children's lives. Educators started to see the power of this new medium and explore ways …

Kreativiti dan Kemahiran Kanak-Kanak dalam Mereka Bentuk Permainan Digital bagi Tujuan Pembelajaran: Children Creativity and Skills in Designing Digital Games …

LFM Ibharim, MHM Yatim - Journal of ICT in Education, 2014 - ojs.upsi.edu.my
Kreativiti dan kemahiran merupakan antara aspek yang menjadi nilai tambah bagi seorang
pembangun dan pereka bentuk permainan digital. Kertas kerja ini membincangkan tinjauan …

Aprendizagem baseada em jogos: realidade aumentada no ensino de sólidos geométricos

RMV Leitão - 2013 - search.proquest.com
As tecnologias digitais têm vindo a aumentar na diversidade e nas suas possibilidades,
proporcionando novas oportunidades de transferência de conhecimento. No ensino …

Heuristic Evaluation of Children’ s Authoring Tool for Game Making

LF Md - Journal of Education and Vocational Research, 2013 - ojs.amhinternational.com
The main purpose of the study is to evaluate the heuristic inspection of children’ s
authoring tools to develop games. The researcher has selected 15 authoring tools for …

[PDF][PDF] Gamification and ocean literacy in early secondary education

R Leitao - 2020 - repository.lboro.ac.uk
Over the last years, there has been a growing acknowledgement of the Ocean's importance
and its influence on the well-being of the planet and thus on climate change. Considered as …

An Examination of Children's Thinking, Learning and Metacognition When Making Computer Games.

Y Allsop - Online Submission, 2019 - ERIC
This thesis examines children's thinking, learning and metacognition when designing their
own computer games. The study aims to understand more about what kind of learning takes …

[PDF][PDF] Exploring Text Adventure Game Development as a Viable Interdisciplinary Pedagogical Activity in K-12 Learning Environments

T Wright, R Francis - PAPER PROCEEDINGS, 2022 - imrjournal.info
This research explores text adventure game development as an interdisciplinary
pedagogical activity. Despite literature being sparse on digital interactive fiction, a review of …

[PDF][PDF] La Universidad Católica de Loja

IV Granda Guachizaca - 2015 - dspace.utpl.edu.ec
Los sistemas de riego a presión en la actualidad representan un gran avance en la
distribución y gestión en los procesos del transporte del agua hacia las parcelas de riego …