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Pervasive games
Pervasive games are bridging the physical and digital worlds through the use of mobile
devices, positioning technology, and mobile networks. They received an uptake since the …
devices, positioning technology, and mobile networks. They received an uptake since the …
Reconfigurable games: games that change with the environment
The purpose of ubiquitous computing lies on making computation invisible to users eyes.
Ubiquitous games, on the other hand, try to embed electronic gaming experience into users …
Ubiquitous games, on the other hand, try to embed electronic gaming experience into users …
Addressing mobile phone diversity in ubicomp experience development
Mobile phones are a widely-available class of device with supporting communications
infrastructure which can be appropriated and exploited to support ubicomp experiences …
infrastructure which can be appropriated and exploited to support ubicomp experiences …
Them and us: an indoor pervasive gaming experience
The emergence of pervasive technologies has led to an increased interest in both the
design and the development of pervasive games. This paper presents “Them and Us”, an …
design and the development of pervasive games. This paper presents “Them and Us”, an …
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences
Previous research has proposed that authoring tools for location-aware mobile experiences
should be extended to reveal the usually hidden ubiquitous computing infrastructure to …
should be extended to reveal the usually hidden ubiquitous computing infrastructure to …
[PDF][PDF] An abstract location model for mobile games
L Oppermann - Informatik 2009–Im Focus das Leben, 2009 - dl.gi.de
A key task when building location-based experiences, such as mobile games, is to model
locations and define how they are going to be triggered by the underlying technology. This is …
locations and define how they are going to be triggered by the underlying technology. This is …
On the choice of programming languages for develo** location-based mobile games
L Oppermann - … 2008. Beherrschbare Systeme–dank Informatik. Band …, 2008 - dl.gi.de
This paper reflects on the choice of programming languages for develo** distributed
interactive systems such as location-based mobile games. It highlights key strengths and …
interactive systems such as location-based mobile games. It highlights key strengths and …