[HTML][HTML] A framework study on the use of immersive XR technologies in the cultural heritage domain

C Innocente, L Ulrich, S Moos, E Vezzetti - Journal of Cultural Heritage, 2023 - Elsevier
Most cultural promotion and dissemination are nowadays performed through the digitization
of heritage sites and museums, a necessary requirement to meet the new needs of the …

A review of olfactory display designs for virtual reality environments

J Tewell, N Ranasinghe - ACM Computing Surveys, 2024 - dl.acm.org
The field of Virtual Reality continues to evolve to provide an ever-greater sense of immersion
to the user. However, VR experiences are still primarily constrained through the human …

A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality

B Rodríguez-García, H Guillen-Sanz, D Checa… - Multimedia Tools and …, 2024 - Springer
Abstract Immersive Virtual Reality (iVR) devices are increasingly affordable and accessible
to consumers. The widespread adoption of this technology for professional training is now …

A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience

J Li, W Wider, Y Ochiai, MA Fauzi - Frontiers in Virtual Reality, 2023 - frontiersin.org
Introduction: This study aims to comprehensively understand the existing literature on
immersive technology in museum exhibitions, focusing on virtual reality (VR), augmented …

VR in tourism: A new call for virtual tourism experience amid and after the COVID-19 pandemic

M Godovykh, C Baker, A Fyall - Tourism and Hospitality, 2022 - mdpi.com
Virtual reality has become a more common phenomenon in both destination marketing and
on-site experience. The recent challenges such as overtourism and the COVID-19 pandemic …

CharacterMeet: Supporting Creative Writers' Entire Story Character Construction Processes Through Conversation with LLM-Powered Chatbot Avatars

HX Qin, S **, Z Gao, M Fan, P Hui - … of the 2024 CHI Conference on …, 2024 - dl.acm.org
Support for story character construction is as essential as characters are for stories. Building
upon past research on early character construction stages, we explore how conversation …

Virtual reality in museums: does it promote visitor enjoyment and learning?

H Shahab, M Mohtar, E Ghazali… - … Journal of Human …, 2023 - Taylor & Francis
Museums have shown keen interest in providing XR experiences, in particular, augmented
reality (AR) and virtual reality (VR), as part of their exhibitions. However, little is known about …

Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review

L YiFei, MK Othman - Computers in Human Behavior, 2024 - Elsevier
This study investigates the behavioural intentions of museum visitors towards Virtual Reality
(VR) technology, spanning the years 2010–2023. It evaluates literature quality, explores …

Research on 3D painting in virtual reality to improve students' motivation of 3D animation learning

LH Ho, H Sun, TH Tsai - Sustainability, 2019 - mdpi.com
The purpose of this study was to investigate the use of 6-DoF high immersive virtual reality
for stereoscopic spatial map** to assess the impact of perceived spatial capabilities on 3D …

Lessons learned from supplementing archaeological museum exhibitions with virtual reality

A Puig, I Rodríguez, JL Arcos, JA Rodríguez-Aguilar… - Virtual Reality, 2020 - Springer
Archaeological excavations provide us with important clues about the past. Excavated
artefacts represent an important connection to civilisations that no longer exist and help us …