Interaction with large displays: A survey
Large interactive displays are increasingly placed in public (or semipublic) locations,
including museums, shops, various city settings, and offices. This article discusses the …
including museums, shops, various city settings, and offices. This article discusses the …
A design space to support the development of windshield applications for the car
In this paper we present a design space for interactive windshield displays in vehicles and
discuss how this design space can support designers in creating windshield applications for …
discuss how this design space can support designers in creating windshield applications for …
From stop** to shop**: An observational study comparing a humanoid service robot with a tablet service kiosk to attract and convert shoppers
This study investigates the effectiveness of a humanoid service robot (HSR) versus a tablet
service kiosk (TSK) along the stages of the point-of-sale (POS) conversion funnel. The …
service kiosk (TSK) along the stages of the point-of-sale (POS) conversion funnel. The …
User representations in human-computer interaction
Cursors, avatars, virtual hands or tools, and other rendered graphical objects, enable users
to interact with computers such as PCs, game consoles or virtual reality systems. We …
to interact with computers such as PCs, game consoles or virtual reality systems. We …
StrikeAPose: revealing mid-air gestures on public displays
We investigate how to reveal an initial mid-air gesture on interactive public displays. This
initial gesture can serve as gesture registration for advanced operations. We propose three …
initial gesture can serve as gesture registration for advanced operations. We propose three …
Virtual field studies: Conducting studies on public displays in virtual reality
Field studies on public displays can be difficult, expensive, and time-consuming. We
investigate the feasibility of using virtual reality (VR) as a test-bed to evaluate deployments …
investigate the feasibility of using virtual reality (VR) as a test-bed to evaluate deployments …
Replicueauth: Validating the use of a lab-based virtual reality setup for evaluating authentication systems
Evaluating novel authentication systems is often costly and time-consuming. In this work, we
assess the suitability of using Virtual Reality (VR) to evaluate the usability and security of …
assess the suitability of using Virtual Reality (VR) to evaluate the usability and security of …
Uncovering the honeypot effect: How audiences engage with public interactive systems
In HCI, the honeypot effect describes how people interacting with a system passively
stimulate passers-by to observe, approach and engage in an interaction. Previous research …
stimulate passers-by to observe, approach and engage in an interaction. Previous research …
How to evaluate public displays
After years in the lab, interactive public displays are finding their way into public spaces,
shop windows, and public institutions. They are equipped with a multitude of sensors as well …
shop windows, and public institutions. They are equipped with a multitude of sensors as well …
Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces
In their influential book" Public space" Carr et al. describe essential human needs that public
spaces fulfill:(1) passive engagement with the environment, where we observe what others …
spaces fulfill:(1) passive engagement with the environment, where we observe what others …