“Critical agents of change?”: Opportunities and limits to children's participation in urban planning

RG Mansfield, B Batagol… - Journal of Planning …, 2021 - journals.sagepub.com
Children's participation in urban planning impacts communities. A policy environment
supports their participation, yet this is far from mainstream, particularly in areas of greatest …

Children's opportunities for play in the built environment: a sco** review

M Martin, A Jelić… - Children's …, 2023 - Taylor & Francis
Designing opportunities for play in the built environment is crucial to support children's
health and development. A growing research focus on child-friendly environments has …

Gaming in educational contexts

C Steinkuehler, K Squire - Handbook of educational psychology, 2024 - taylorfrancis.com
Design is particularly important for researchers investigating the relative contribution of
specific game characteristics on learning. The digital nature of games makes possible …

[ΒΙΒΛΙΟ][B] Literature, videogames and learning

A Burn - 2021 - books.google.com
This innovative book explores links between literature and videogames, and how designing
and playing games can transform our understanding of literature. It shows how studying …

[ΒΙΒΛΙΟ][B] Ung medvirkning: Kreativitet og konflikt i planlegging

AL Hagen, B Andersen - 2021 - library.oapen.org
Dette verket omfattes av bestemmelsene i Lov om opphavsretten til åndsverk mv av 1961.
Verket utgis Open Access under betingelsene i Creative Commons-lisensen CC BY-NC-ND …

Engaging children in neighborhood planning for active travel infrastructure

K Witten, A Field - Transport and Children's Wellbeing, 2020 - Elsevier
In this chapter, we describe the process of engaging children in the re-design of streets and
greenways to support active travel in a local neighborhood. After presenting the argument …

Nurturing Learner Self-efficacy Beliefs in STEM Through Citizen Science: Theory, Assessment, and Applications

SE Hiller, A Kitsantas - Academic Self-efficacy in Education: Nature …, 2022 - Springer
A widening area in educational research is the assessment of self-motivational beliefs and
STEM achievement within the context of citizen science programs. These initiatives promote …

Playing, Map**, and Power: A Critical Analysis of Using" Minecraft" in Spatial Design.

H Bashandy - American Journal of Play, 2020 - ERIC
Investigating the potential of video games as an aid to community map** and participatory
architectural design, the author discusses the use of the sandbox game" Minecraft" by the …

The educational impacts of Minecraft on elementary school students

T Karsenti, J Bugmann - Research on e-Learning and ICT in Education …, 2018 - Springer
The goal of this research project is to identify the uses and benefits of integrating the
Minecraft videogame into school curricula. The project, conducted with 118 elementary …