[BOOK][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Motion blur rendering: State of the art

F Navarro, FJ Serón, D Gutierrez - Computer Graphics Forum, 2011 - Wiley Online Library
Motion blur is a fundamental cue in the perception of objects in motion. This phenomenon
manifests as a visible trail along the trajectory of the object and is the result of the …

Parallel Poisson disk sampling

LY Wei - Acm Transactions On Graphics (tog), 2008 - dl.acm.org
Sampling is important for a variety of graphics applications include rendering, imaging, and
geometry processing. However, producing sample sets with desired efficiency and blue …

Coarse pixel shading

K Vaidyanathan, M Salvi, R Toth, T Foley… - Proceedings of High …, 2014 - dl.acm.org
We present a novel architecture for flexible control of shading rates in a GPU pipeline, and
demonstrate substantially reduced shading costs for various applications. We decouple …

High-performance software rasterization on GPUs

S Laine, T Karras - Proceedings of the ACM SIGGRAPH Symposium on …, 2011 - dl.acm.org
In this paper, we implement an efficient, completely software-based graphics pipeline on a
GPU. Unlike previous approaches, we obey ordering constraints imposed by current …

Decoupled sampling for graphics pipelines

J Ragan-Kelley, J Lehtinen, J Chen, M Doggett… - ACM Transactions on …, 2011 - dl.acm.org
We propose a generalized approach to decoupling shading from visibility sampling in
graphics pipelines, which we call decoupled sampling. Decoupled sampling enables …

Eliminating redundant fragment shader executions on a mobile gpu via hardware memoization

JM Arnau, JM Parcerisa, P Xekalakis - ACM SIGARCH Computer …, 2014 - dl.acm.org
Redundancy is at the heart of graphical applications. In fact, generating an animation
typically involves the succession of extremely similar images. In terms of rendering these …

Graphics processing units for handhelds

T Akenine-Moller, J Strom - Proceedings of the IEEE, 2008 - ieeexplore.ieee.org
During the past few years, mobile phones and other handheld devices have gone from only
handling dull text-based menu systems to, on an increasing number of models, being able to …

Decoupled deferred shading for hardware rasterization

G Liktor, C Dachsbacher - … of the ACM SIGGRAPH symposium on …, 2012 - dl.acm.org
In this paper we present decoupled deferred shading: a rendering technique based on a
new data structure called compact geometry buffer, which stores shading samples …

[PDF][PDF] Perceptual rasterization for head-mounted display image synthesis.

S Friston, T Ritschel, A Steed - ACM Trans. Graph., 2019 - 3dvar.com
Fig. 1. Perceptual rasterization is a generalization of classic rasterization to the requirements
of HMDs such as foveation (top row) and rolling image formation (bo om row). On an HMD …