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Wearable haptic systems for the fingertip and the hand: taxonomy, review, and perspectives
In the last decade, we have witnessed a drastic change in the form factor of audio and vision
technologies, from heavy and grounded machines to lightweight devices that naturally fit our …
technologies, from heavy and grounded machines to lightweight devices that naturally fit our …
A review of immersive technologies, knowledge representation, and AI for human-centered digital experiences
The evolution of digital technologies has resulted in the emergence of diverse interaction
technologies. In this paper, we conducted a review of seven domains under a human-centric …
technologies. In this paper, we conducted a review of seven domains under a human-centric …
Haptic devices: Wearability-based taxonomy and literature review
In the last decade, several new haptic devices have been developed, contributing to the
definition of more realistic virtual environments. An overview of this topic requires a …
definition of more realistic virtual environments. An overview of this topic requires a …
Haptic revolver: Touch, shear, texture, and shape rendering on a reconfigurable virtual reality controller
We present Haptic Revolver, a handheld virtual reality controller that renders fingertip
haptics when interacting with virtual surfaces. Haptic Revolver's core haptic element is an …
haptics when interacting with virtual surfaces. Haptic Revolver's core haptic element is an …
Claw: A multifunctional handheld haptic controller for gras**, touching, and triggering in virtual reality
CLAW is a handheld virtual reality controller that augments the typical controller functionality
with force feedback and actuated movement to the index finger. Our controller enables three …
with force feedback and actuated movement to the index finger. Our controller enables three …
Grabity: A wearable haptic interface for simulating weight and gras** in virtual reality
Ungrounded haptic devices for virtual reality (VR) applications lack the ability to convincingly
render the sensations of a grasped virtual object's rigidity and weight. We present Grabity, a …
render the sensations of a grasped virtual object's rigidity and weight. We present Grabity, a …
Teaching language and culture with a virtual reality game
A Cheng, L Yang, E Andersen - … of the 2017 CHI conference on human …, 2017 - dl.acm.org
Many people want to learn a language but find it difficult to stay engaged. Ideally, we would
have language learning tools that can make language learning more enjoyable by …
have language learning tools that can make language learning more enjoyable by …
Wireality: Enabling complex tangible geometries in virtual reality with worn multi-string haptics
Today's virtual reality (VR) systems allow users to explore immersive new worlds and
experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even …
experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even …
Systematic review of comparative studies of the impact of realism in immersive virtual experiences
The adoption of immersive virtual experiences (IVEs) opened new research lines where the
impact of realism is being studied, allowing developers to focus resources on realism factors …
impact of realism is being studied, allowing developers to focus resources on realism factors …
Force jacket: Pneumatically-actuated jacket for embodied haptic experiences
Immersive experiences seek to engage the full sensory system in ways that words, pictures,
or touch alone cannot. With respect to the haptic system, however, physical feedback has …
or touch alone cannot. With respect to the haptic system, however, physical feedback has …