Wearable haptic systems for the fingertip and the hand: taxonomy, review, and perspectives

C Pacchierotti, S Sinclair, M Solazzi… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
In the last decade, we have witnessed a drastic change in the form factor of audio and vision
technologies, from heavy and grounded machines to lightweight devices that naturally fit our …

A review of immersive technologies, knowledge representation, and AI for human-centered digital experiences

N Partarakis, X Zabulis - Electronics, 2024 - mdpi.com
The evolution of digital technologies has resulted in the emergence of diverse interaction
technologies. In this paper, we conducted a review of seven domains under a human-centric …

Haptic devices: Wearability-based taxonomy and literature review

A Adilkhanov, M Rubagotti, Z Kappassov - IEEE Access, 2022 - ieeexplore.ieee.org
In the last decade, several new haptic devices have been developed, contributing to the
definition of more realistic virtual environments. An overview of this topic requires a …

Haptic revolver: Touch, shear, texture, and shape rendering on a reconfigurable virtual reality controller

E Whitmire, H Benko, C Holz, E Ofek… - Proceedings of the 2018 …, 2018 - dl.acm.org
We present Haptic Revolver, a handheld virtual reality controller that renders fingertip
haptics when interacting with virtual surfaces. Haptic Revolver's core haptic element is an …

Claw: A multifunctional handheld haptic controller for gras**, touching, and triggering in virtual reality

I Choi, E Ofek, H Benko, M Sinclair, C Holz - Proceedings of the 2018 …, 2018 - dl.acm.org
CLAW is a handheld virtual reality controller that augments the typical controller functionality
with force feedback and actuated movement to the index finger. Our controller enables three …

Grabity: A wearable haptic interface for simulating weight and gras** in virtual reality

I Choi, H Culbertson, MR Miller, A Olwal… - Proceedings of the 30th …, 2017 - dl.acm.org
Ungrounded haptic devices for virtual reality (VR) applications lack the ability to convincingly
render the sensations of a grasped virtual object's rigidity and weight. We present Grabity, a …

Teaching language and culture with a virtual reality game

A Cheng, L Yang, E Andersen - … of the 2017 CHI conference on human …, 2017 - dl.acm.org
Many people want to learn a language but find it difficult to stay engaged. Ideally, we would
have language learning tools that can make language learning more enjoyable by …

Wireality: Enabling complex tangible geometries in virtual reality with worn multi-string haptics

C Fang, Y Zhang, M Dworman, C Harrison - Proceedings of the 2020 …, 2020 - dl.acm.org
Today's virtual reality (VR) systems allow users to explore immersive new worlds and
experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even …

Systematic review of comparative studies of the impact of realism in immersive virtual experiences

G Gonçalves, H Coelho, P Monteiro, M Melo… - ACM Computing …, 2022 - dl.acm.org
The adoption of immersive virtual experiences (IVEs) opened new research lines where the
impact of realism is being studied, allowing developers to focus resources on realism factors …

Force jacket: Pneumatically-actuated jacket for embodied haptic experiences

A Delazio, K Nakagaki, RL Klatzky, SE Hudson… - Proceedings of the …, 2018 - dl.acm.org
Immersive experiences seek to engage the full sensory system in ways that words, pictures,
or touch alone cannot. With respect to the haptic system, however, physical feedback has …