“Access to technology is the major challenge”: Teacher perspectives on barriers to DGBL in K-12 classrooms

C Hébert, J Jenson… - E-Learning and Digital …, 2021 - journals.sagepub.com
In this article, we report on a study of 32 teachers and their implementation of a digital game
designed to support the human and physical geography curriculum in grades 7 and 8 in the …

Serious Games and Gamification: A Systematic Literature Review

AQ Khan, S Khan, U Safaev - 2020 - europepmc.org
Kee** in mind the increasing trend and need for serious games in science education, we
have done a systematic literature review. These papers show the trends and patterns of …

Games as a platform for student participation in authentic scientific research

R Magnussen, SD Hansen, T Planke… - ar**
AQ Khan - ECGBL 2021 15th European Conference on Game …, 2021 - books.google.com
Teaching science through the use of computer games and simulations is an increasingly
active research field. To this end, we conducted a systematic literature review on serious …

Get it together: video game play in and out of school

N Perry - 2023 - open.library.ubc.ca
This study examines early elementary participants' reported experiences playing video
games at home, and how that may impact their gameplay in a school setting. While there is …