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“Access to technology is the major challenge”: Teacher perspectives on barriers to DGBL in K-12 classrooms
C Hébert, J Jenson… - E-Learning and Digital …, 2021 - journals.sagepub.com
In this article, we report on a study of 32 teachers and their implementation of a digital game
designed to support the human and physical geography curriculum in grades 7 and 8 in the …
designed to support the human and physical geography curriculum in grades 7 and 8 in the …
Serious Games and Gamification: A Systematic Literature Review
Kee** in mind the increasing trend and need for serious games in science education, we
have done a systematic literature review. These papers show the trends and patterns of …
have done a systematic literature review. These papers show the trends and patterns of …
Games as a platform for student participation in authentic scientific research
R Magnussen, SD Hansen, T Planke… - ar**
AQ Khan - ECGBL 2021 15th European Conference on Game …, 2021 - books.google.com
Teaching science through the use of computer games and simulations is an increasingly
active research field. To this end, we conducted a systematic literature review on serious …
active research field. To this end, we conducted a systematic literature review on serious …
Get it together: video game play in and out of school
N Perry - 2023 - open.library.ubc.ca
This study examines early elementary participants' reported experiences playing video
games at home, and how that may impact their gameplay in a school setting. While there is …
games at home, and how that may impact their gameplay in a school setting. While there is …