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Monte Carlo tree search: A review of recent modifications and applications
Abstract Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-
playing bots or solving sequential decision problems. The method relies on intelligent tree …
playing bots or solving sequential decision problems. The method relies on intelligent tree …
AI in human-computer gaming: Techniques, challenges and opportunities
With the breakthrough of AlphaGo, human-computer gaming AI has ushered in a big
explosion, attracting more and more researchers all over the world. As a recognized …
explosion, attracting more and more researchers all over the world. As a recognized …
A survey of opponent modeling in adversarial domains
Opponent modeling is the ability to use prior knowledge and observations in order to predict
the behavior of an opponent. This survey presents a comprehensive overview of existing …
the behavior of an opponent. This survey presents a comprehensive overview of existing …
Creating pro-level AI for a real-time fighting game using deep reinforcement learning
Reinforcement learning (RL) combined with deep neural networks has performed
remarkably well in many genres of games recently. It has surpassed human-level …
remarkably well in many genres of games recently. It has surpassed human-level …
Enhanced rolling horizon evolution algorithm with opponent model learning: Results for the fighting game AI competition
The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for two-
player video game artificial intelligence. The challenge arises from the large action space …
player video game artificial intelligence. The challenge arises from the large action space …
Monte-carlo tree search for implementation of dynamic difficulty adjustment fighting game ais having believable behaviors
M Ishihara, S Ito, R Ishii, T Harada… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
In this paper, we propose a Monte-Carlo Tree Search (MCTS) fighting game AI capable of
dynamic difficulty adjustment while maintaining believable behaviors. This work targets …
dynamic difficulty adjustment while maintaining believable behaviors. This work targets …
Evolving population method for real-time reinforcement learning
Reinforcement learning has recently been recognized as a promising means of machine
learning, but its applicability remains limited in real-time environment due to its short …
learning, but its applicability remains limited in real-time environment due to its short …
Hierarchical reinforcement learning with monte carlo tree search in computer fighting game
IP Pinto, LR Coutinho - IEEE transactions on games, 2018 - ieeexplore.ieee.org
Fighting games are complex environments where challenging action-selection problems
arise, mainly due to a diversity of opponents and possible actions. In this paper, we present …
arise, mainly due to a diversity of opponents and possible actions. In this paper, we present …
Hybrid fighting game AI using a genetic algorithm and Monte Carlo tree search
Real-time video game problems are very challenging because of short response times and
numerous state space issues. As global companies and research institutes such as Google …
numerous state space issues. As global companies and research institutes such as Google …
Monte-carlo tree search implementation of fighting game ais having personas
R Ishii, S Ito, M Ishihara, T Harada… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
In this paper, we propose a method for implementing a game AI with a persona using Monte-
Carlo Tree Search (MCTS). Video games are now a powerful entertainment media not just …
Carlo Tree Search (MCTS). Video games are now a powerful entertainment media not just …