Differentiable monte carlo ray tracing through edge sampling

TM Li, M Aittala, F Durand, J Lehtinen - ACM Transactions on Graphics …, 2018‏ - dl.acm.org
Gradient-based methods are becoming increasingly important for computer graphics,
machine learning, and computer vision. The ability to compute gradients is crucial to …

Nerfshop: Interactive editing of neural radiance fields

C Jambon, B Kerbl, G Kopanas, S Diolatzis… - Proceedings of the …, 2023‏ - inria.hal.science
Neural Radiance Fields (NeRFs) have revolutionized novel view synthesis for captured
scenes, with recent methods allowing interactive free-viewpoint navigation and fast training …

[کتاب][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019‏ - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Unstructured lumigraph rendering

C Buehler, M Bosse, L McMillan, S Gortler… - Proceedings of the 28th …, 2001‏ - dl.acm.org
We describe an image based rendering approach that generalizes many current image
based rendering algorithms, including light field rendering and view-dependent texture …

[کتاب][B] Level of detail for 3D graphics

D Luebke, M Reddy, JD Cohen, A Varshney, B Watson… - 2002‏ - books.google.com
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …

Suggestive contours for conveying shape

D DeCarlo, A Finkelstein, S Rusinkiewicz… - … Papers: Pushing the …, 2023‏ - dl.acm.org
In this paper, we describe a non-photorealistic rendering system that conveys shape using
lines. We go beyond contours and creases by develo** a new type of line to draw: the …

Unbiased warped-area sampling for differentiable rendering

SP Bangaru, TM Li, F Durand - ACM Transactions on Graphics (TOG), 2020‏ - dl.acm.org
Differentiable rendering computes derivatives of the light transport equation with respect to
arbitrary 3D scene parameters, and enables various applications in inverse rendering and …

Texture map** progressive meshes

PV Sander, J Snyder, SJ Gortler, H Hoppe - Proceedings of the 28th …, 2001‏ - dl.acm.org
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such
that all meshes in the PM sequence share a common texture parametrization. Our method …

[کتاب][B] Non-photorealistic rendering

B Gooch, A Gooch - 2001‏ - taylorfrancis.com
The ubiquity of computer-generated imagery around us, in movies, advertising or on the
Internet is already being taken for granted and what impresses most people is the …

Line drawings from 3D models: A tutorial

P Bénard, A Hertzmann - Foundations and Trends® in …, 2019‏ - nowpublishers.com
This tutorial describes the geometry and algorithms for generating line drawings from 3D
models, focusing on occluding contours. The geometry of occluding contours on meshes …