[HTML][HTML] Gamification of cooperation: A framework, literature review and future research agenda

M Riar, B Morschheuser, R Zarnekow… - International Journal of …, 2022 - Elsevier
Cooperation is in many ways a meaningful behavior and understanding how cooperation
can be fostered among humans is integral to solving the many global challenges we are …

Theory of consumption values in consumer behaviour research: A review and future research agenda

C Tanrikulu - International Journal of Consumer Studies, 2021 - Wiley Online Library
Current marketing philosophy is value‐oriented, whereas marketing theory explaining value
from the consumer perspective is limited. The theory of consumption value (TCV) is a …

Healthcare apps' purchase intention: A consumption values perspective

D Chakraborty, J Paul - Technovation, 2023 - Elsevier
Healthcare services/products, such as medicine, consultation with doctors, lab tests, are
growing in popularity, and their benefits are well known. Little is known about the …

Mobile payment apps filling value gaps: Integrating consumption values with initial trust and customer involvement

D Chakraborty, A Siddiqui, M Siddiqui, NP Rana… - Journal of Retailing and …, 2022 - Elsevier
This study aims to understand the consumption values that positively influence the adoption
of mobile payment apps (MPAs). The theory of consumption values and two more constructs …

AI-based self-service technology in public service delivery: User experience and influencing factors

T Chen, W Guo, X Gao, Z Liang - Government Information Quarterly, 2021 - Elsevier
Public sectors are utilizing AI-based self-service technology (SST) at an accelerating rate,
given its potential for improving work efficiency and user experience, reducing service costs …

Gamification and online consumer decisions: Is the game over?

S Tobon, JL Ruiz-Alba, J García-Madariaga - Decision Support Systems, 2020 - Elsevier
Consumption can be more than just a necessity; it can become a leisure activity. With the
emergence of e-commerce and social media, products and services are just one click away; …

Immersive gaming in the fashion arena: an investigation of brand coolness and its mediating role on brand equity

SF Salem, AB Alanadoly… - Journal of Research in …, 2024 - emerald.com
Purpose This study's aim was to investigate the role of the perceived values of gaming on
consumers' perceptions of brands as cool as well as the impacts on the consumer–brand …

“I am chatbot, your virtual mental health adviser.” What drives citizens' satisfaction and continuance intention toward mental health chatbots during the COVID-19 …

Y Zhu, R Wang, C Pu - Digital Health, 2022 - journals.sagepub.com
Introduction In order to address the psychological problems during the COVID-19 pandemic,
mental health chatbots have been extensively used by public sectors. According to Theory of …

Finding love in online games: Social interaction, parasocial phenomenon, and in-game purchase intention of female game players

AD Gong, YT Huang - Computers in Human Behavior, 2023 - Elsevier
In recent years, the number of players of otome games, which target the niche market of
young females, has been rapidly increasing in Asia. Although previous studies have …

Does esports spectating influence game consumption?

J Macey, V Tyrväinen, H Pirkkalainen… - Behaviour & …, 2022 - Taylor & Francis
Contemporary digital technologies have facilitated practices related to games whereby
users often produce and consume content for free. To date, research into consumer …