Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis

O Perski, A Blandford, R West… - Translational behavioral …, 2017 - academic.oup.com
Abstract “Engagement” with digital behaviour change interventions (DBCIs) is considered
important for their effectiveness. Evaluating engagement is therefore a priority; however, a …

[HTML][HTML] A critical review on the moderating role of contextual factors in the associations between video gaming and well-being

A Hartanto, VYQ Lua, FYX Quek, JC Yong… - Computers in Human …, 2021 - Elsevier
The appeal of video gaming has undoubtedly withstood the test of time. In view of its
increasing popularity, lay people and researchers alike have taken an interest in the …

The effects of avatar-based customization on player identification

S Turkay, CK Kinzer - Gamification: Concepts, methodologies, tools …, 2015 - igi-global.com
Games allow players to perceive themselves in alternate ways in imagined worlds. Player
identification is one of the outcomes of gameplay experiences in these worlds and has been …

[HTML][HTML] What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases

S Triberti, L Milani, D Villani, S Grumi… - Addictive Behaviors …, 2018 - Elsevier
Online video gaming is now widely considered an activity possibly related to addictive
behaviors, so that the diagnosis of Internet Gaming Disorder (IGD) is now included both in …

Making time count: Traveler activity engagement on urban transit

C Frei, HS Mahmassani, A Frei - … Research Part A: Policy and Practice, 2015 - Elsevier
In practice, travel time is assigned a cost and treated as a disutility to be minimized. There is
a growing body of research supporting the hypothesis that travel time has some value of its …

The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game

S Turkay, S Adinolf - Cyberpsychology: Journal of Psychosocial …, 2015 - cyberpsychology.eu
Customization is a ubiquitous feature of games and can be perceived as a series of choices
that may influence players' experiences. Opportunities for customization may give users …

Public displays of play: Studying online games in physical settings

N Taylor, J Jenson, S De Castell… - Journal of Computer …, 2014 - academic.oup.com
As research on virtual worlds gains increasing attention in educational, commercial, and
military domains, a consideration of how player populations are 'reassembled'through social …

From personal attitudes to public opinion: Information diffusion in social networks toward sustainable transportation

Y Chen, A Frei, HS Mahmassani - Transportation Research …, 2014 - journals.sagepub.com
A model of a social network–based attitude diffusion system in the context of activity and
travel choice behavior is presented. The principal mechanisms contributing to attitude …

[HTML][HTML] Influence of Gender, Parental Control, Academic Performance and Physical Activity Level on the Characteristics of Video Game Use and Associated …

M Isorna-Folgar, A Mateo-Orcajada… - Behavioral …, 2024 - mdpi.com
Previous research has determined the relevance of video games for adolescents; however,
it has not been possible to establish differences in usage patterns and certain psychological …

The evolution of social ties online: A longitudinal study in a massively multiplayer online game

C Shen, P Monge, D Williams - Journal of the Association for …, 2014 - Wiley Online Library
How do social ties in online worlds evolve over time? This research examined the dynamic
processes of relationship formation, maintenance, and demise in a massively multiplayer …