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Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis
Abstract “Engagement” with digital behaviour change interventions (DBCIs) is considered
important for their effectiveness. Evaluating engagement is therefore a priority; however, a …
important for their effectiveness. Evaluating engagement is therefore a priority; however, a …
[HTML][HTML] A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
The appeal of video gaming has undoubtedly withstood the test of time. In view of its
increasing popularity, lay people and researchers alike have taken an interest in the …
increasing popularity, lay people and researchers alike have taken an interest in the …
The effects of avatar-based customization on player identification
S Turkay, CK Kinzer - Gamification: Concepts, methodologies, tools …, 2015 - igi-global.com
Games allow players to perceive themselves in alternate ways in imagined worlds. Player
identification is one of the outcomes of gameplay experiences in these worlds and has been …
identification is one of the outcomes of gameplay experiences in these worlds and has been …
[HTML][HTML] What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases
Online video gaming is now widely considered an activity possibly related to addictive
behaviors, so that the diagnosis of Internet Gaming Disorder (IGD) is now included both in …
behaviors, so that the diagnosis of Internet Gaming Disorder (IGD) is now included both in …
Making time count: Traveler activity engagement on urban transit
In practice, travel time is assigned a cost and treated as a disutility to be minimized. There is
a growing body of research supporting the hypothesis that travel time has some value of its …
a growing body of research supporting the hypothesis that travel time has some value of its …
The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game
Customization is a ubiquitous feature of games and can be perceived as a series of choices
that may influence players' experiences. Opportunities for customization may give users …
that may influence players' experiences. Opportunities for customization may give users …
Public displays of play: Studying online games in physical settings
As research on virtual worlds gains increasing attention in educational, commercial, and
military domains, a consideration of how player populations are 'reassembled'through social …
military domains, a consideration of how player populations are 'reassembled'through social …
From personal attitudes to public opinion: Information diffusion in social networks toward sustainable transportation
A model of a social network–based attitude diffusion system in the context of activity and
travel choice behavior is presented. The principal mechanisms contributing to attitude …
travel choice behavior is presented. The principal mechanisms contributing to attitude …
[HTML][HTML] Influence of Gender, Parental Control, Academic Performance and Physical Activity Level on the Characteristics of Video Game Use and Associated …
M Isorna-Folgar, A Mateo-Orcajada… - Behavioral …, 2024 - mdpi.com
Previous research has determined the relevance of video games for adolescents; however,
it has not been possible to establish differences in usage patterns and certain psychological …
it has not been possible to establish differences in usage patterns and certain psychological …
The evolution of social ties online: A longitudinal study in a massively multiplayer online game
How do social ties in online worlds evolve over time? This research examined the dynamic
processes of relationship formation, maintenance, and demise in a massively multiplayer …
processes of relationship formation, maintenance, and demise in a massively multiplayer …