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How (not) to incent crowd workers: payment schemes and feedback in crowdsourcing
Crowdsourcing gains momentum: In digital work places such as Amazon Mechanical Turk,
oDesk, Clickworker, 99designs, or InnoCentive it is easy to distribute human work to …
oDesk, Clickworker, 99designs, or InnoCentive it is easy to distribute human work to …
Identifying careless workers in crowdsourcing platforms: a game theory approach
In this paper we introduce a game scenario for crowdsourcing (CS) using incentives as a
bait for careless (gambler) workers, who respond to them in a characteristic way. We …
bait for careless (gambler) workers, who respond to them in a characteristic way. We …
Is quality control pointless?
Intrinsic to the transition towards, and necessary for the success of digital platforms as a
service (at scale) is the notion of human computation. Going beyond 'the wisdom of the …
service (at scale) is the notion of human computation. Going beyond 'the wisdom of the …
[PDF][PDF] Continuous Market Engineering-Focusing Agent Behavior, Interfaces, and Auxiliary Services
TT Kranz - 2015 - scholar.archive.org
Electronic markets, driven by the rise of the Internet and the establishment of the world wide
web, spread out amongst business entities as well as private individuals. Albeit numerous …
web, spread out amongst business entities as well as private individuals. Albeit numerous …
[PDF][PDF] Incentive Engineering for Collaborative Online Work: The Case of Crowdsourcing
TJ Straub - 2017 - core.ac.uk
ONLINE collaboration and in particular crowdsourcing services are a new mechanism to
share information and goods, participate in political debates, and even work on small to …
share information and goods, participate in political debates, and even work on small to …
[PDF][PDF] Assistive Spatial Civic Participation–“Take Part”
Digital participation is more present than ever. Starting with the Web 2.0 development in the
early 2000's users turned from mere content consumers into active prosumers (Knorr, 2003) …
early 2000's users turned from mere content consumers into active prosumers (Knorr, 2003) …