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Sha** children's knowledge and response to bushfire through use of an immersive virtual learning environment
S Molan, D Weber, M Kor - Journal of Educational …, 2022 - journals.sagepub.com
A problem-based immersive virtual environment (IVE) about bushfire safety was developed
as a learning tool for children aged 10–12. Its effectiveness was assessed in relation to …
as a learning tool for children aged 10–12. Its effectiveness was assessed in relation to …
Game-based virtual reality for languaculture learning: An example of the Forbidden City
In the digital era, learners are closely engaged with various kinds of technologies.
Particularly, virtual reality (VR) has revolutionized our conventional ways of teaching and …
Particularly, virtual reality (VR) has revolutionized our conventional ways of teaching and …
Studying Design Attributes of Virtual Characters to Support Students' Perceived Experiences in Virtual Reality Lectures.
Virtual reality recently expanded to collaborative and social networking environments where
users interact with virtual characters (VCs) of various appearances and behaviors, often …
users interact with virtual characters (VCs) of various appearances and behaviors, often …