TouchInsight: Uncertainty-aware Rapid Touch and Text Input for Mixed Reality from Egocentric Vision

P Streli, M Richardson, F Botros, S Ma… - Proceedings of the 37th …, 2024 - dl.acm.org
While passive surfaces offer numerous benefits for interaction in mixed reality, reliably
detecting touch input solely from head-mounted cameras has been a long-standing …

Towards spatial computing: recent advances in multimodal natural interaction for XR headsets

Z Wang, M Rao, S Ye, W Song, F Lu - arxiv preprint arxiv:2502.07598, 2025 - arxiv.org
With the widespread adoption of Extended Reality (XR) headsets, spatial computing
technologies are gaining increasing attention. Spatial computing enables interaction with …

EgoTouch: On-Body Touch Input Using AR/VR Headset Cameras

V Mollyn, C Harrison - Proceedings of the 37th Annual ACM Symposium …, 2024 - dl.acm.org
In augmented and virtual reality (AR/VR) experiences, a user's arms and hands can provide
a convenient and tactile surface for touch input. Prior work has shown on-body input to have …

Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres

P Sargolzaei, M Rastogi, L Zaman - Proceedings of the ACM on Human …, 2024 - dl.acm.org
In response to the unique challenges of Mixed Reality (MR) game development, we
developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to …