BIM data flow architecture with AR/VR technologies: Use cases in architecture, engineering and construction

B Schiavi, V Havard, K Beddiar, D Baudry - Automation in Construction, 2022‏ - Elsevier
The construction of a building comprises several phases and involves many stakeholders.
As projects have become more and more complex, the Building Information Modeling (BIM) …

Virtual reality and collaborative learning: A systematic literature review

N Van der Meer, V van der Werf… - Frontiers in Virtual …, 2023‏ - frontiersin.org
Background: While research on Virtual Reality's potential for education continues to
advance, research on its support for Collaborative Learning is small in scope. With remote …

Implementation of virtual reality in construction education: a content-analysis based literature review

S Mastrolembo Ventura, F Castronovo… - Journal of Information …, 2022‏ - iris.unibs.it
In construction education many research initiatives have explored the adoption of innovative
and interactive learning experiences for improving the visual, analytical and problem-solving …

[PDF][PDF] A virtual world based construction defect game for interactive and experiential learning

QT Le, A Pedro, HC Pham, CS Park - Int. J. Eng. Educ, 2016‏ - researchgate.net
In the construction process, defects occur inevitably and repeatedly, making significant
contributions to cost overruns and time delays. Many studies have focused on quality …

Visualization technologies in construction education: A comprehensive review of recent advances

A Pedro, R Hussain, AT Pham-Hang… - Engineering Education …, 2022‏ - api.taylorfrancis.com
68 Visualization Technologies in Construction Education technologies in construction
education, and then identifies trends, deficiencies and opportunities. The comprehensive …

Identifying opportunities to innovate project management education in the digital age

M Nosková, E Jelínková - Management: Journal of Contemporary …, 2023‏ - hrcak.srce.hr
Sažetak This paper focuses on innovative learning methods (serious games, simulation
games, virtual and augmented reality, the learning-by-doing concept, and Massive Online …

Project-Based Learning to Address Infrastructure Challenges: Designing Modular Classrooms for Natural Disasters

LML Sanabria, JPP Velazquez… - 2023 IEEE Frontiers …, 2023‏ - ieeexplore.ieee.org
This paper presents a project-based learning initiative, the Resilient Infrastructure and
Sustainability Education-Undergraduate Program (RISE-UP), aimed at addressing the …

Digitala verktyg för en säkrare byggbransch: En studie om användningen av AR och VR som verktyg för att öka säkerheten i byggbranschen

A Kaspo - 2023‏ - diva-portal.org
Denna uppsats utforskar implementeringen av Augmented Reality (AR) och Virtual Reality
(VR) teknologier som verktyg för att förbättra säkerheten i byggbranschen. Syftet med denna …