Computer modeling and simulation of human movement

MG Pandy - Annual review of biomedical engineering, 2001 - annualreviews.org
▪ Abstract Recent interest in using modeling and simulation to study movement is driven by
the belief that this approach can provide insight into how the nervous system and muscles …

Ase: Large-scale reusable adversarial skill embeddings for physically simulated characters

XB Peng, Y Guo, L Halper, S Levine… - ACM Transactions On …, 2022 - dl.acm.org
The incredible feats of athleticism demonstrated by humans are made possible in part by a
vast repertoire of general-purpose motor skills, acquired through years of practice and …

Deeploco: Dynamic locomotion skills using hierarchical deep reinforcement learning

XB Peng, G Berseth, KK Yin… - Acm transactions on …, 2017 - dl.acm.org
Learning physics-based locomotion skills is a difficult problem, leading to solutions that
typically exploit prior knowledge of various forms. In this paper we aim to learn a variety of …

Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

[PDF][PDF] Steering behaviors for autonomous characters

CW Reynolds - Game developers conference, 1999 - Citeseer
This paper presents solutions for one requirement of autonomous characters in animation
and games: the ability to navigate around their world in a life-like and improvisational …

Motion graphs

L Kovar, M Gleicher, F Pighin - Seminal Graphics Papers: Pushing the …, 2023 - dl.acm.org
In this paper we present a novel method for creating realistic, controllable motion. Given a
corpus of motion capture data, we automatically construct a directed graph called a motion …

Local motion phases for learning multi-contact character movements

S Starke, Y Zhao, T Komura, K Zaman - ACM Transactions on Graphics …, 2020 - dl.acm.org
Training a bipedal character to play basketball and interact with objects, or a quadruped
character to move in various locomotion modes, are difficult tasks due to the fast and …

Physics-based character controllers using conditional vaes

J Won, D Gopinath, J Hodgins - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
High-quality motion capture datasets are now publicly available, and researchers have used
them to create kinematics-based controllers that can generate plausible and diverse human …

Interactive control of avatars animated with human motion data

J Lee, J Chai, PSA Reitsma, JK Hodgins… - Proceedings of the 29th …, 2002 - dl.acm.org
Real-time control of three-dimensional avatars is an important problem in the context of
computer games and virtual environments. Avatar animation and control is difficult, however …

[PDF][PDF] Introduction to inverse kinematics with jacobian transpose, pseudoinverse and damped least squares methods

SR Buss - IEEE Journal of Robotics and Automation, 2004 - academia.edu
Introduction to Inverse Kinematics with Jacobian Transpose, Pseudoinverse and Damped
Least Squares methods Page 1 Introduction to Inverse Kinematics with Jacobian Transpose …