Designing engaging games for education: A systematic literature review on game motivators and design principles

TH Laine, RSN Lindberg - IEEE Transactions on Learning …, 2020 - ieeexplore.ieee.org
Effective educational interventions require sufficient learner engagement, which can be
difficult to achieve if the learner is inadequately motivated. Games have been shown to …

[HTML][HTML] Potential of augmented reality and virtual reality technologies to promote wellbeing in older adults

LN Lee, MJ Kim, WJ Hwang - Applied sciences, 2019 - mdpi.com
Older adults face significant loss and limitations in terms of mobility, cognitive ability, and
socialization. By using augmented reality and virtual reality technologies they have the …

Effects of digital game-based learning on students' digital etiquette literacy, learning motivations, and engagement

Y Zheng, J Zhang, Y Li, X Wu, R Ding, X Luo, P Liu… - Heliyon, 2024 - cell.com
Recent years have seen a substantial rise in the number of children and teenagers surfing
the Internet; however, not all use this resource responsibly. Digital etiquette, a core element …

Trends in digital game-based learning in the mobile era: A systematic review of journal publications from 2007 to 2016

CY Chang, GJ Hwang - International Journal of Mobile …, 2019 - inderscienceonline.com
The application of mobile learning and the use of game-based instructional strategies have
been demonstrated as promoting students' learning performances and motivation. Over the …

How does immersion work in augmented reality games? A user-centric view of immersion and engagement

D Shin - Information, communication & society, 2019 - Taylor & Francis
In the wake of the remarkable popularity of augmented reality (AR) games, immersion has
emerged as a key trend, raising questions about the role immersion plays in games and the …

Using augmented reality technologies for STEM education organization

VV Osadchyi, NV Valko… - Journal of physics …, 2021 - iopscience.iop.org
Modernization of the education system and the emergence of innovative learning
technologies can improve the educational process. The use of augmented reality technology …

[HTML][HTML] Mobile educational augmented reality games: A systematic literature review and two case studies

TH Laine - Computers, 2018 - mdpi.com
Augmented reality (AR) has evolved from research projects into mainstream applications
that cover diverse fields, such as entertainment, health, business, tourism and education. In …

Augmented reality in education: Current status and advancement of the field

M Kljun, V Geroimenko, K Čopič Pucihar - Augmented reality in education …, 2020 - Springer
Despite the substantial body of work and positive reported outcomes of AR (Augmented
Reality) usage for education, researchers claim that compared to other digital technologies …

Evaluation of user experience in augmented reality mobile applications

V Davidavičienė, J Raudeliūnienė… - Journal of business …, 2021 - journals.vilniustech.lt
Globalization, technological development and a dynamic business environment influence
the change of customer information demands. It becomes vital for organizations to find out …

Emerging technologies for health and medicine: virtual reality, augmented reality, artificial intelligence, internet of things, robotics, industry 4.0

DN Le, C Van Le, JG Tromp, GN Nguyen - 2018 - books.google.com
Showcases the latest trends in new virtual/augmented reality healthcare and medical
applications and provides an overview of the economic, psychological, educational and …