[LIVRE][B] Real-time shadows

E Eisemann, M Schwarz, U Assarsson, M Wimmer - 2011 - books.google.com
Important elements of games, movies, and other computer-generated content, shadows are
crucial for enhancing realism and providing important visual cues. In recent years, there …

Adaptive transparency

M Salvi, J Montgomery, A Lefohn - Proceedings of the ACM SIGGRAPH …, 2011 - dl.acm.org
Adaptive transparency is a new solution to order-independent transparency that closely
approximates the ground-truth results obtained with A-buffer compositing but, like a Z-buffer …

Connectivity with static transmission range in vehicular ad hoc networks

MM Artimy, WJ Phillips… - … Networks and Services …, 2005 - ieeexplore.ieee.org
Connectivity in mobile wireless ad-hoc networks is maintained by setting the transmission
range so that a node can establish a link to any other node in the network either directly or …

A survey of multifragment rendering

AA Vasilakis, K Vardis… - Computer graphics …, 2020 - Wiley Online Library
In the past few years, advances in graphics hardware have fuelled an explosion of research
and development in the field of interactive and real‐time rendering in screen space …

[PDF][PDF] S-buffer: Sparsity-aware Multi-fragment Rendering.

A Vasilakis, I Fudos - Eurographics (short papers), 2012 - diglib.eg.org
This work introduces S-buffer, an efficient and memory-friendly gpu-accelerated A-buffer
architecture for multifragment rendering. Memory is organized into variable contiguous …

Depth-fighting aware methods for multifragment rendering

AA Vasilakis, I Fudos - IEEE transactions on visualization and …, 2012 - ieeexplore.ieee.org
Many applications require operations on multiple fragments that result from ray casting at the
same pixel location. To this end, several approaches have been introduced that process for …

-buffer: An Efficient, Memory-Friendly and Dynamic -buffer Framework

AA Vasilakis, G Papaioannou… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
Depth-sorted fragment determination is fundamental for a host of image-based techniques
which simulates complex rendering effects. It is also a challenging task in terms of time and …

Depth-presorted triangle lists

G Chen, PV Sander, D Nehab, L Yang… - ACM Transactions on …, 2012 - dl.acm.org
We present a novel approach for real-time rendering of static 3D models front-to-back or
back-to-front relative to any viewpoint outside its bounding volume. The approach renders …

Memory-efficient single-pass GPU rendering of multifragment effects

W Wang, G **e - IEEE Transactions on Visualization and …, 2012 - ieeexplore.ieee.org
Rendering multifragment effects using graphics processing units (GPUs) is attractive for high
speed. However, the efficiency is seriously compromised, because ordering fragments on …

Generalizing the over operator for parallelization and order-independency

D Chu, CQ Wu - Journal of Parallel and Distributed Computing, 2021 - Elsevier
The over operator is commonly used for α-blending in various visualization techniques. In
the current form, it is a binary operator and must strictly follow a specific composition order of …