Why do people play games? A meta-analysis
J Hamari, L Keronen - International Journal of Information Management, 2017 - Elsevier
During the last decade games have arguably become the largest form of leisure information
systems (IS). However, today games are also increasingly being employed for a variety of …
systems (IS). However, today games are also increasingly being employed for a variety of …
Why do people buy virtual goods: A meta-analysis
J Hamari, L Keronen - Computers in Human Behavior, 2017 - Elsevier
During the last decade, virtual goods have become an important target of consumption
online (especially in games, virtual worlds and social networking services) amongst physical …
online (especially in games, virtual worlds and social networking services) amongst physical …
Why do players buy in-game content? An empirical study on concrete purchase motivations
Selling in-game content has become a popular revenue model for game publishers. While
prior research has investigated latent motivations as determinants of in-game content …
prior research has investigated latent motivations as determinants of in-game content …
Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features
The most important stream of game developers' revenue is arguably via gamer's in-game
purchases. Previous literature has identified a number of strong determinants of online …
purchases. Previous literature has identified a number of strong determinants of online …
[HTML][HTML] " Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games
Freemium has become de facto business model for games and many other online services.
We investigate how consumers' perceived value is associated with their intention to use …
We investigate how consumers' perceived value is associated with their intention to use …
Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games
During the last decade, the “freemium” business model has spread into a variety of services
especially online. However, service developers have faced a dilemma of balancing between …
especially online. However, service developers have faced a dilemma of balancing between …
Problem mobile gaming: The role of mobile gaming habits, context, and platform
Aims: Mobile gaming is a dominant form of gaming, known for its portability and for game
characteristics that motivate continuous play and spending. Such involvement may also turn …
characteristics that motivate continuous play and spending. Such involvement may also turn …
The rise of free-to-play: How the revenue model changed games and playing
K Alha - 2020 - trepo.tuni.fi
Free-to-play games have permanently transformed the game industry. Offering a game for
free and gaining income through voluntary purchases during gameplay have proven to be …
free and gaining income through voluntary purchases during gameplay have proven to be …
Free-to-play games: Paying players' perspective
This paper investigates the free-to-play revenue model from the perspective of paying
players, focusing on high-spenders. As the free-to-play model has proven successful, game …
players, focusing on high-spenders. As the free-to-play model has proven successful, game …
Knowledge sharing leads to engagement during Covid-19 for online gamers
Online games have emerged as a breath of fresh air in the lives of the current digital
generation amidst the backdrop of COVID-19 and subsequent global lockdowns. Within …
generation amidst the backdrop of COVID-19 and subsequent global lockdowns. Within …