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State of the art in ray tracing animated scenes
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
Quasi-Monte Carlo light transport simulation by efficient ray tracing
C Waechter, A Keller - US Patent 7,952,583, 2011 - Google Patents
the present invention relates generally to methods and systems for image rendering in and
by digital computing systems, such as computer graphics methods and systems for motion …
by digital computing systems, such as computer graphics methods and systems for motion …
Highly parallel fast KD‐tree construction for interactive ray tracing of dynamic scenes
M Shevtsov, A Soupikov… - Computer Graphics Forum, 2007 - Wiley Online Library
We present a highly parallel, linearly scalable technique of kd‐tree construction for ray
tracing of dynamic geometry. We use conventional kd‐tree compatible with the high …
tracing of dynamic geometry. We use conventional kd‐tree compatible with the high …
Imalytics preclinical: interactive analysis of biomedical volume data
A software tool is presented for interactive segmentation of volumetric medical data sets. To
allow interactive processing of large data sets, segmentation operations, and rendering are …
allow interactive processing of large data sets, segmentation operations, and rendering are …
RT-DEFORM: Interactive ray tracing of dynamic scenes using BVHs
We present an efficient approach for interactive ray tracing of deformable or animated
models. Unlike many of the recent approaches for ray tracing static scenes, we use …
models. Unlike many of the recent approaches for ray tracing static scenes, we use …
Fast kd-tree construction with an adaptive error-bounded heuristic
Construction of effective acceleration structures for ray tracing is a well studied problem. The
highest quality acceleration structures are generally agreed to be those built using greedy …
highest quality acceleration structures are generally agreed to be those built using greedy …
Method for improving spatial index efficiency by jittering splitting planes
RA Shearer - US Patent 7,808,500, 2010 - Google Patents
(51) Int. Cl.(57) ABSTRACT G06T I7/00(2006.01) G06T IS/00(2006.01) Embodiments of the
invention provide methods and appara G06T IS/40(2006.01) tus to improve the efficiency of …
invention provide methods and appara G06T IS/40(2006.01) tus to improve the efficiency of …
RayCore: A ray-tracing hardware architecture for mobile devices
We present RayCore, a mobile ray-tracing hardware architecture. RayCore facilitates high-
quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by …
quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by …
Experiences with streaming construction of SAH KD-trees
A major reason for the recent advancements in ray tracing performance is the use of
optimized acceleration structures, namely kd-trees based on the surface area heuristic …
optimized acceleration structures, namely kd-trees based on the surface area heuristic …