State of the art in ray tracing animated scenes

I Wald, WR Mark, J Günther, S Boulos… - Computer graphics …, 2009 - Wiley Online Library
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …

A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Quasi-Monte Carlo light transport simulation by efficient ray tracing

C Waechter, A Keller - US Patent 7,952,583, 2011 - Google Patents
the present invention relates generally to methods and systems for image rendering in and
by digital computing systems, such as computer graphics methods and systems for motion …

Highly parallel fast KD‐tree construction for interactive ray tracing of dynamic scenes

M Shevtsov, A Soupikov… - Computer Graphics Forum, 2007 - Wiley Online Library
We present a highly parallel, linearly scalable technique of kd‐tree construction for ray
tracing of dynamic geometry. We use conventional kd‐tree compatible with the high …

Imalytics preclinical: interactive analysis of biomedical volume data

F Gremse, M Stärk, J Ehling, JR Menzel… - …, 2016 - pmc.ncbi.nlm.nih.gov
A software tool is presented for interactive segmentation of volumetric medical data sets. To
allow interactive processing of large data sets, segmentation operations, and rendering are …

RT-DEFORM: Interactive ray tracing of dynamic scenes using BVHs

C Lauterbach, SE Yoon, D Manocha… - 2006 IEEE Symposium …, 2006 - ieeexplore.ieee.org
We present an efficient approach for interactive ray tracing of deformable or animated
models. Unlike many of the recent approaches for ray tracing static scenes, we use …

Fast kd-tree construction with an adaptive error-bounded heuristic

W Hunt, WR Mark, G Stoll - 2006 IEEE Symposium on …, 2006 - ieeexplore.ieee.org
Construction of effective acceleration structures for ray tracing is a well studied problem. The
highest quality acceleration structures are generally agreed to be those built using greedy …

Method for improving spatial index efficiency by jittering splitting planes

RA Shearer - US Patent 7,808,500, 2010 - Google Patents
(51) Int. Cl.(57) ABSTRACT G06T I7/00(2006.01) G06T IS/00(2006.01) Embodiments of the
invention provide methods and appara G06T IS/40(2006.01) tus to improve the efficiency of …

RayCore: A ray-tracing hardware architecture for mobile devices

JH Nah, HJ Kwon, DS Kim, CH Jeong, J Park… - ACM Transactions on …, 2014 - dl.acm.org
We present RayCore, a mobile ray-tracing hardware architecture. RayCore facilitates high-
quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by …

Experiences with streaming construction of SAH KD-trees

S Popov, J Gunther, HP Seidel… - 2006 IEEE Symposium …, 2006 - ieeexplore.ieee.org
A major reason for the recent advancements in ray tracing performance is the use of
optimized acceleration structures, namely kd-trees based on the surface area heuristic …