GPU-based ray casting of stacked out-of-core height fields
C Lux, B Fröhlich - International Symposium on Visual Computing, 2011 - Springer
We developed a ray casting-based rendering system for the visualization of geological
subsurface models consisting of multiple highly detailed height fields. Based on a shared …
subsurface models consisting of multiple highly detailed height fields. Based on a shared …
An architecture approach for 3D render distribution using mobile devices in real time
H Bolívar, JA Velandia, JN Torres, E Giménez de Ory - 2015 - reunir.unir.net
Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become
cultural mediators. Mobile games contribute to a large number of downloads and potential …
cultural mediators. Mobile games contribute to a large number of downloads and potential …
[PDF][PDF] Parallel treecut-manipulation for interactive level of detail selection
D Schiffner, D Krömker - … International Conference in Central Europe on …, 2012 - wscg.zcu.cz
We present a dynamic system that allows to alter the Level of Detail (LOD) of a treecut-
based object. The adaptation and selection is made in a parallel process which avoids …
based object. The adaptation and selection is made in a parallel process which avoids …