Features of using the canvas-oriented approach to game design

OA Blazhko, TA Luhova - Applied aspects of information …, 2018 - irbis-nbuv.gov.ua
Annotation. The article proposes an canvas-oriented approach to game design. It justifies
the applying of a dynamic cycle of interconnected canvases into creative game design, for …

Gamification in teaching humanities–„GameHub” project

K Gdowska, B Gaweł, O Dziabenko… - Zeszyty Naukowe …, 2018 - yadda.icm.edu.pl
The paper presents the results of implementation of innovative learning methods in
university teaching instruction supported by Erasmus+ Project “GameHub–University …

Journalism education based on serious games

ТА Лугова - Електронне наукове фахове видання “ …, 2021 - openedu.kubg.edu.ua
The article substantiates the use of serious games for training in the specialty 061
Journalism. Serious games are viewed as information and communication technologies for …

The canvas-oriented formalization of the game design processes

T Luhova, O Blazhko, Y Troianovska… - 2019 IEEE 2nd …, 2019 - ieeexplore.ieee.org
The article proposes an canvas-oriented approach to game design. It justifies the applying of
a dynamic cycle of interconnected canvases into creative game design, for the purpose of …

Gamification features of STREAM-education components with education robotics

TP Gumennykova, OA Blazhko… - Applied aspects of …, 2019 - irbis-nbuv.gov.ua
Annotation. The article discusses the growth of staffing requirements for modern
manufacturing companies, taking into account the emergence of the term Industry 4.0, which …

[PDF][PDF] Геймдизайн орієнтований підхід до розробки навчальних дисциплін закладів вищої освіти

ТА Лугова - Інформаційні технології і засоби навчання, 2021 - academia.edu
У статті обґрунтовується доцільність геймдизайн орієнтованого підходу до розробки
дисциплін у закладах вищої освіти (ЗВО), що надалі стане основою для впровадження …

Development of augmented reality technologies for academic libraries as an experience of synergetic learning

ТА Лугова - Електронне наукове фахове видання “ …, 2021 - openedu.kubg.edu.ua
The purpose of the study is to identify the features of the use of augmented reality
technologies in the training of specialists in information, library and archival studies, who …

[PDF][PDF] Stages of develo** narrative material for educational video games for the formation of managerial competencies in decision making

T Luhova, M Chursyn, O Blazhko, M Rostoka - R&E-SOURCE, 2019 - researchgate.net
The article presents a design algorithm for narrative and storytelling of an educational video
game that develops the professional competencies of managers. The emphasis is on the …

EEMOTIONAL INTELLIGENCE IN GAME ELEMENTS FOR FORMING HIGHER FEELINGS IN ACTIVE AND DEEPER LEARNING

ТА Зінов'єва - Електронне наукове фахове видання “ …, 2024 - openedu.kubg.edu.ua
22 Statement and substantiation of the urgency of the problem. Higher Education Standards
of Ukraine (Higher Education Standards Page 1 DOI: 10.28925/2414-0325.2024.162 ISSN …

ENHANCING STUDENTS'EMOTIONAL INTELLIGENCE WITH GAME-BASED LEARNING AS AN ICT TOOL

ТА Зінов'єва, СО Колот - Електронне наукове фахове …, 2023 - openedu.kubg.edu.ua
The purpose of this study is to examine the potential of game-based learning as an
information and communication technology for educational activities, with a focus on …