Virtual reality and gamification in education: a systematic review

G Lampropoulos, Kinshuk - Educational technology research and …, 2024 - Springer
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …

[HTML][HTML] Applications of immersive technologies for occupational safety and health training and education: A systematic review

A Babalola, P Manu, C Cheung, A Yunusa-Kaltungo… - Safety science, 2023 - Elsevier
Immersive technologies (ImTs) have emerged as a viable pathway to address poor
occupational safety and health (OSH) performance through training and education of …

Using immersive technologies to enhance the student learning experience

G Baxter, T Hainey - Interactive Technology and Smart Education, 2024 - emerald.com
Purpose The purpose of this paper is to evaluate undergraduate student perceptions about
the application of immersive technologies for enhancing the student learning experience …

Augmented reality and virtual reality in education: Public perspectives, sentiments, attitudes, and discourses

G Lampropoulos, E Keramopoulos, K Diamantaras… - Education …, 2022 - mdpi.com
This study aims to understand the public's perspectives, sentiments, attitudes, and
discourses regarding the adoption, integration, and use of augmented reality and virtual …

Investigating the social sustainability of immersive virtual technologies in higher educational institutions: students' perceptions toward metaverse technology

AF Alkhwaldi - Sustainability, 2024 - mdpi.com
The Metaverse technology (MVTECH) is an immersive virtual sphere where people interact
with each other via avatars. The MVTECH promised to provide a number of potentials for …

The impact of gender on the use of augmented reality and virtual reality in students with ASD

J López-Belmonte, AJ Moreno-Guerrero… - Education in the …, 2022 - revistas.usal.es
La educación actual se encuentra en un proceso de transformación como consecuencia de
la inclusión de la tecnología educativa en los espacios de aprendizaje. Entre las …

Analyzing the impact and prospects of metaverse in learning environments through systematic and case study research

D Buragohain, S Chaudhary, G Punpeng… - IEEE …, 2023 - ieeexplore.ieee.org
Recent years have witnessed a remarkable technology shift with immersive technology
applications like Metaverse across industries and sectors. As 3D-based virtual reality …

Virtual reality applications for higher educations: A market analysis

J Radianti, TA Majchrzak, J Fromm, S Stieglitz… - 2021 - aisel.aisnet.org
Benefits and applications of virtual reality (VR) in higher education have seen much interest
both from research and industry. While several immersive VR applications for higher …

Are AI detection and plagiarism similarity scores worthwhile in the age of ChatGPT and other Generative AI?

P Baron - Scholarship of Teaching and Learning in the South …, 2024 - journals.uj.ac.za
Recent advancements in chatbots have provided students and academics with a new mode
of how knowledge can be sourced and composed. Within a very short space of time …

[HTML][HTML] Иммерсивные технологии в школьном образовании: по итогам всероссийской программы апробации

ЮС Хукаленко, ПС Бажина… - Перспективы науки и …, 2022 - cyberleninka.ru
Введение. Несмотря на широкое распространение технологий виртуальной
реальности в сфере развлечений и появление разнообразных образовательных …