A strategy of learning computational thinking through game based in virtual reality: Systematic review and conceptual framework

S Sukirman, LFM Ibharim, CS Said… - Informatics in Education, 2022 - ceeol.com
Research trends on computational thinking (CT) and its learning strategies are showing an
increase. The strategies are varying, for example is using games to provide enjoyment …

Learniotvr: An end-to-end virtual reality environment providing authentic learning experiences for internet of things

Z Zhu, Z Liu, Y Zhang, L Zhu, J Huang… - Proceedings of the …, 2023 - dl.acm.org
The rapid growth of Internet-of-Things (IoT) applications has generated interest from many
industries and a need for graduates with relevant knowledge. An IoT system is comprised of …

Collaborative online learning with vr video: Roles of collaborative tools and shared video control

Q **, Y Liu, R Sun, C Chen, P Zhou, B Han… - Proceedings of the …, 2023 - dl.acm.org
Virtual Reality (VR) has a noteworthy educational potential by providing immersive and
collaborative environments. As an alternative but cost-effective way of delivering realistic …

iprogvr: Design of a virtual reality environment to improve introductory programming learning

C Wee, KM Yap, WN Lim - IEEE Access, 2022 - ieeexplore.ieee.org
Currently, there are a plethora of solutions developed to help students learn the basics of
programming. However, there is a relative paucity of solutions that cater to problems …

[HTML][HTML] Formative evaluation of immersive virtual reality expedition mini-games to facilitate computational thinking

AS Oyelere, FJ Agbo, SS Oyelere - Computers & Education: X Reality, 2023 - Elsevier
Recently, virtual reality (VR) technology has shown great potential in advancing education
with many pedagogical benefits for building the 21st-century teaching and learning …

Revisión sistemática de los entornos digitales inmersivos tridimensionales en la enseñanza de la programación

JGL Solórzano, CJÁ Rueda - Revista de Educación a Distancia …, 2023 - revistas.um.es
En la actualidad los entornos digitales inmersivos tridimensionales (EDIT) se han aplicado
al ámbito educativo, siendo la Realidad Aumentada, Realidad Virtual y los Mundos …

SSPOT-VR: An immersive and affordable mobile application for supporting K-12 students in learning programming concepts

G Martins Nunes Avellar, ML Fioravanti… - Education and …, 2024 - Springer
High-resolution displays on mobile devices, accurate motion sensors, and efficient mobile
processors have taken virtual reality (VR), essentially employed in laboratory, to everyday …

Moving Between the Virtual and Real-Children Trying Out a Metaverse Digital Twin

M Kinnula, M Nakatani, D Ryota, Y Taoka - Proceedings of the 23rd …, 2024 - dl.acm.org
In this exploratory study we created a digital twin of a Japanese kindergarten and placed it in
a metaverse platform, proposing a new interaction paradigm called Parallel-Twin-Worlds …

VRPaperCrafting: Exploring Child-Friendly Paper Crafting in Virtual Environments using Physical Proxies and Hand Gestures

M Lehé, A Kühn, J Bersch… - Proceedings of the 13th …, 2024 - dl.acm.org
Paper crafting is vital in children's fine motor skill development, problem-solving abilities,
and emotional well-being. However, safety concerns related to paper crafting, eg, gluing and …

Is Your Family Ready for VR? Ethical Concerns and Considerations in Children's VR Usage

Q **, S Kawas, S Arora, Y Yuan, S Yarosh - Proceedings of the 23rd …, 2024 - dl.acm.org
Virtual Reality (VR) has emerged as a transformative technology to revolutionize education,
socialization, and entertainment. However, alongside its promising applications, concerns …