Interactive character animation using simulated physics: A state‐of‐the‐art review
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
Simbicon: Simple biped locomotion control
Physics-based simulation and control of biped locomotion is difficult because bipeds are
unstable, underactuated, high-dimensional dynamical systems. We develop a simple control …
unstable, underactuated, high-dimensional dynamical systems. We develop a simple control …
Momentum control for balance
We demonstrate a real-time simulation system capable of automatically balancing a
standing character, while at the same time tracking a reference motion and responding to …
standing character, while at the same time tracking a reference motion and responding to …
Sampling-based contact-rich motion control
Human motions are the product of internal and external forces, but these forces are very
difficult to measure in a general setting. Given a motion capture trajectory, we propose a …
difficult to measure in a general setting. Given a motion capture trajectory, we propose a …
Musculotendon simulation for hand animation
We describe an automatic technique for generating the motion of tendons and muscles
under the skin of a traditionally animated character. This is achieved by integrating the …
under the skin of a traditionally animated character. This is achieved by integrating the …
[PDF][PDF] Multiobjective control with frictional contacts
Y Abe, M Da Silva, J Popović - Proceedings of the 2007 ACM …, 2007 - people.csail.mit.edu
Standing is a fundamental skill mastered by humans and animals alike. Although easy for
adults, it requires careful and deliberate manipulation of contact forces. The variation in …
adults, it requires careful and deliberate manipulation of contact forces. The variation in …
Watch your step: Real-time adaptive character step**
B Kenwright - ar** control algorithm that is computationally fast, robust, and easy to
implement is extremely important and valuable to character animation research. In this …
implement is extremely important and valuable to character animation research. In this …
Heads up! Biomechanical modeling and neuromuscular control of the neck
Unlike the human face, the neck has been largely overlooked in the computer graphics
literature, this despite its complex anatomical structure and the important role that it plays in …
literature, this despite its complex anatomical structure and the important role that it plays in …
Interaction capture and synthesis
Modifying motion capture to satisfy the constraints of new animation is difficult when contact
is involved, and a critical problem for animation of hands. The compliance with which a …
is involved, and a critical problem for animation of hands. The compliance with which a …
Physically based gras** control from example
Animated human characters in everyday scenarios must interact with the environment using
their hands. Captured human motion can provide a database of realistic examples …
their hands. Captured human motion can provide a database of realistic examples …