Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Simbicon: Simple biped locomotion control

KK Yin, K Loken, M Van de Panne - ACM Transactions on Graphics …, 2007 - dl.acm.org
Physics-based simulation and control of biped locomotion is difficult because bipeds are
unstable, underactuated, high-dimensional dynamical systems. We develop a simple control …

Momentum control for balance

A Macchietto, V Zordan, CR Shelton - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
We demonstrate a real-time simulation system capable of automatically balancing a
standing character, while at the same time tracking a reference motion and responding to …

Sampling-based contact-rich motion control

L Liu, KK Yin, M Van de Panne, T Shao… - ACM SIGGRAPH 2010 …, 2010 - dl.acm.org
Human motions are the product of internal and external forces, but these forces are very
difficult to measure in a general setting. Given a motion capture trajectory, we propose a …

Musculotendon simulation for hand animation

S Sueda, A Kaufman, DK Pai - ACM SIGGRAPH 2008 papers, 2008 - dl.acm.org
We describe an automatic technique for generating the motion of tendons and muscles
under the skin of a traditionally animated character. This is achieved by integrating the …

[PDF][PDF] Multiobjective control with frictional contacts

Y Abe, M Da Silva, J Popović - Proceedings of the 2007 ACM …, 2007 - people.csail.mit.edu
Standing is a fundamental skill mastered by humans and animals alike. Although easy for
adults, it requires careful and deliberate manipulation of contact forces. The variation in …

Watch your step: Real-time adaptive character step**

B Kenwright - ar** control algorithm that is computationally fast, robust, and easy to
implement is extremely important and valuable to character animation research. In this …

Heads up! Biomechanical modeling and neuromuscular control of the neck

SH Lee, D Terzopoulos - ACM SIGGRAPH 2006 Papers, 2006 - dl.acm.org
Unlike the human face, the neck has been largely overlooked in the computer graphics
literature, this despite its complex anatomical structure and the important role that it plays in …

Interaction capture and synthesis

PG Kry, DK Pai - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
Modifying motion capture to satisfy the constraints of new animation is difficult when contact
is involved, and a critical problem for animation of hands. The compliance with which a …

Physically based gras** control from example

NS Pollard, VB Zordan - Proceedings of the 2005 ACM SIGGRAPH …, 2005 - dl.acm.org
Animated human characters in everyday scenarios must interact with the environment using
their hands. Captured human motion can provide a database of realistic examples …