[КНИГА][B] Videogames and agency

B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …

[КНИГА][B] A multimodal approach to video games and the player experience

W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …

[КНИГА][B] Game time: Understanding temporality in video games

C Hanson - 2018 - books.google.com
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating.... Has the
ability to manipulate video game timelines altered our cultural conceptions of time? Video …

Postdigital videogames literacies: thinking with, through, and beyond James Gee's learning principles

A Bacalja, TP Nichols, B Robinson, I Bhatt… - Postdigital Science and …, 2024 - Springer
This article is a collective response to the 2003 iteration of James Paul Gee's What Video
Games Have to Teach Us About Learning and Literacy. Gee's book, a foundational text for …

[HTML][HTML] Press X to wait: The cultural politics of slow game time in Red Dead Redemption 2

J Vanderhoef, MT Payne - Game Studies, 2022 - gamestudies.org
This article introduces “slow game time” as a way of explaining some players' negative
responses to the prevailing animation, gameplay and storytelling tempo of Rockstar Studios' …

[HTML][HTML] In Pursuit of Ourselves: Roleplaying (Self-) Control and the Doppelgänger Trope in Videogames

E Verran - Game Studies, 2024 - gamestudies.org
Drawing upon twentieth-century literary fiction and cinema as well as the philosophy of Dan
Zahavi and Maurice Merleau-Ponty, this article first identifies the doppelgänger trope in …

Going forward by going back: re-defining rewind mechanics in narrative games

E Kleinman, E Carstensdottir, MS El-Nasr - Proceedings of the 13th …, 2018 - dl.acm.org
A growing number of new games utilize rewind as a narrative mechanic and there is an
increasing need for a reliable way to understand and evaluate storytelling in such games …

Describing the game studies canon: A game citation analysis

J Frome, P Martin - Proceedings of DiGRA 2019 Conference: Game …, 2019 - dl.digra.org
This article analyzes how game studies scholars cite videogames in their research. A
content analysis of over 580 articles from the field's two main journals is used to identify the …

Rough draft: towards a framework for metagaming mechanics of rewinding in interactive storytelling

E Kleinman, V Fox, J Zhu - … on Interactive Digital Storytelling, ICIDS 2016 …, 2016 - Springer
Recently an increasing number of narrative games have incorporated the metagaming
elements of rewinding as their core mechanics. Although there has been research on …

Navigating the in-between: liminal spaces in video game georaphies

G Macchi Janica, M Grava - GeoJournal, 2024 - Springer
This study analyzes liminal spaces in video games using a geographical framework and
comparative methodology, focusing on three distinct released between 2007 and 2008. By …