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A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
We propose a novel GPU-oriented approach for constructing binary bounding volume
hierarchies (BVHs) based on the parallel locally-ordered clustering (PLOC/PLOC++) …
hierarchies (BVHs) based on the parallel locally-ordered clustering (PLOC/PLOC++) …
Ploc++ parallel locally-ordered clustering for bounding volume hierarchy construction revisited
We propose a novel version of the GPU-oriented massively parallel locally-ordered
clustering (PLOC) algorithm for constructing bounding volume hierarchies (BVHs). Our …
clustering (PLOC) algorithm for constructing bounding volume hierarchies (BVHs). Our …
[PDF][PDF] Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing
Ray tracing is an inherent component of modern rendering algorithms. The bounding
volume hierarchy (BVH) is a commonly used acceleration data structure employed in most …
volume hierarchy (BVH) is a commonly used acceleration data structure employed in most …
A neural builder for spatial subdivision hierarchies
Spatial data structures, such as kd trees and bounding volume hierarchies, are extensively
used in computer graphics for the acceleration of spatial queries in ray tracing, nearest …
used in computer graphics for the acceleration of spatial queries in ray tracing, nearest …
Parallel BVH construction using locally density clustering
Y Hu, W Wang, D Li, Q Zeng, Y Hu - IEEE Access, 2019 - ieeexplore.ieee.org
A novel bounding volume hierarchy (BVH) construction method based on locally dense
clustering (LDC) was proposed for the low quality of BVH constructed in a complex scene …
clustering (LDC) was proposed for the low quality of BVH constructed in a complex scene …
[PDF][PDF] Mach-RT: A Many Chip Architecture for Ray Tracing.
We propose an unconventional solution to high-performance ray tracing that combines a ray
ordering scheme that minimizes access to the scene data with a large on-chip buffer acting …
ordering scheme that minimizes access to the scene data with a large on-chip buffer acting …
Mach-RT: A many chip architecture for high performance ray tracing
Data movement, particularly access to the main memory, has been the bottleneck of most
computing problems. Ray tracing is no exception. We propose an unconventional solution …
computing problems. Ray tracing is no exception. We propose an unconventional solution …
Stochastic Subsets for BVH Construction
BVH construction is a critical component of real‐time and interactive ray‐tracing systems.
However, BVH construction can be both compute and bandwidth intensive, especially when …
However, BVH construction can be both compute and bandwidth intensive, especially when …
Efficient Parallel Processing of R-Tree on GPUs
J Nong, X He, J Chen, Y Liang - Mathematics, 2024 - search.proquest.com
R-tree is an important multi-dimensional data structure widely employed in many
applications for storing and querying spatial data. As GPUs emerge as powerful computing …
applications for storing and querying spatial data. As GPUs emerge as powerful computing …