Languages of games and play: A systematic map** study

R Van Rozen - ACM Computing Surveys (CSUR), 2020 - dl.acm.org
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …

Consistent game content creation via function calling for large language models

R Gallotta, A Liapis… - 2024 IEEE Conference on …, 2024 - ieeexplore.ieee.org
Tools for designing content require a medium that allows the designer to efficiently express
their creativity, and a system that ensures the content being designed adheres to the domain …

Cascade: A meta-language for change, cause and effect

R van Rozen - Proceedings of the 16th ACM SIGPLAN International …, 2023 - dl.acm.org
Live programming brings code to life with immediate and continuous feedback. To enjoy its
benefits, programmers need powerful languages and live programming environments for …

Toward live domain-specific languages: From text differencing to adapting models at run time

R van Rozen, T van der Storm - Software & Systems Modeling, 2019 - Springer
Live programming is a style of development characterized by incremental change and
immediate feedback. Instead of long edit-compile cycles, developers modify a running …

What is a game mechanic?

P Lo, D Thue, E Carstensdottir - International Conference on …, 2021 - Springer
The term “game mechanic” is often used when discussing games, but are we all talking
about the same thing? While game studies and related fields have produced several notable …

ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis

C Julia, R van Rozen - Proceedings of the 18th International Conference …, 2023 - dl.acm.org
Automated Game Design (AGD) empowers game designers with languages and tools that
automate game design processes. Domain-Specific Languages (DSLs) promise to deliver …

[PDF][PDF] Languages of games and play

RA van Rozen - core.ac.uk
Little did Paul Klint know that when he asked me survey “languages for games”, it would
take me the better part of a decade to complete the work this entailed. Over the years …

[PDF][PDF] Researching Hanabi with CardScript

A van den Hooff - … the rules of collaborative card games, 2019 - cardgamedesign.github.io
Abstract Automated Game Design studies how to support game designers with the iterative
process of designing, play testing and adjusting prototypes. But while there are many …

Modular Reinforcement Learning Framework for Learners and Educators

R Versaw, S Schultz, K Lu, R Zhao - Proceedings of the 16th …, 2021 - dl.acm.org
Reinforcement learning algorithms have been applied to many research areas in gaming
and non-gaming applications. However, in gaming artificial intelligence (AI), existing …

[PDF][PDF] Wonderful Design: Applying Appraisal Theory to Procedural Level Generation.

R Corstjens, A Bouwer, J Dormans, R van Rozen - AIIDE Workshops, 2018 - ir.cwi.nl
Procedural level generation for games is an active field of research with successful
applications. However, how to generate content that embodies design intent is still an open …