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Languages of games and play: A systematic map** study
R Van Rozen - ACM Computing Surveys (CSUR), 2020 - dl.acm.org
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …
highly addictive interactive experiences that impact the lives of billions of players worldwide …
Consistent game content creation via function calling for large language models
Tools for designing content require a medium that allows the designer to efficiently express
their creativity, and a system that ensures the content being designed adheres to the domain …
their creativity, and a system that ensures the content being designed adheres to the domain …
Cascade: A meta-language for change, cause and effect
R van Rozen - Proceedings of the 16th ACM SIGPLAN International …, 2023 - dl.acm.org
Live programming brings code to life with immediate and continuous feedback. To enjoy its
benefits, programmers need powerful languages and live programming environments for …
benefits, programmers need powerful languages and live programming environments for …
Toward live domain-specific languages: From text differencing to adapting models at run time
Live programming is a style of development characterized by incremental change and
immediate feedback. Instead of long edit-compile cycles, developers modify a running …
immediate feedback. Instead of long edit-compile cycles, developers modify a running …
What is a game mechanic?
The term “game mechanic” is often used when discussing games, but are we all talking
about the same thing? While game studies and related fields have produced several notable …
about the same thing? While game studies and related fields have produced several notable …
ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis
C Julia, R van Rozen - Proceedings of the 18th International Conference …, 2023 - dl.acm.org
Automated Game Design (AGD) empowers game designers with languages and tools that
automate game design processes. Domain-Specific Languages (DSLs) promise to deliver …
automate game design processes. Domain-Specific Languages (DSLs) promise to deliver …
[PDF][PDF] Languages of games and play
RA van Rozen - core.ac.uk
Little did Paul Klint know that when he asked me survey “languages for games”, it would
take me the better part of a decade to complete the work this entailed. Over the years …
take me the better part of a decade to complete the work this entailed. Over the years …
[PDF][PDF] Researching Hanabi with CardScript
A van den Hooff - … the rules of collaborative card games, 2019 - cardgamedesign.github.io
Abstract Automated Game Design studies how to support game designers with the iterative
process of designing, play testing and adjusting prototypes. But while there are many …
process of designing, play testing and adjusting prototypes. But while there are many …
Modular Reinforcement Learning Framework for Learners and Educators
R Versaw, S Schultz, K Lu, R Zhao - Proceedings of the 16th …, 2021 - dl.acm.org
Reinforcement learning algorithms have been applied to many research areas in gaming
and non-gaming applications. However, in gaming artificial intelligence (AI), existing …
and non-gaming applications. However, in gaming artificial intelligence (AI), existing …
[PDF][PDF] Wonderful Design: Applying Appraisal Theory to Procedural Level Generation.
Procedural level generation for games is an active field of research with successful
applications. However, how to generate content that embodies design intent is still an open …
applications. However, how to generate content that embodies design intent is still an open …