The digital Michelangelo project: 3D scanning of large statues

M Levoy, K Pulli, B Curless, S Rusinkiewicz… - Proceedings of the 27th …, 2000 - dl.acm.org
We describe a hardware and software system for digitizing the shape and color of large
fragile objects under non-laboratory conditions. Our system employs laser triangulation …

Fast texture synthesis using tree-structured vector quantization

LY Wei, M Levoy - Proceedings of the 27th annual conference on …, 2000 - dl.acm.org
Texture synthesis is important for many applications in computer graphics, vision, and image
processing. However, it remains difficult to design an algorithm that is both efficient and …

A practical model for subsurface light transport

H Wann Jensen, SR Marschner, M Levoy… - … Papers: Pushing the …, 2023 - dl.acm.org
This paper introduces a simple model for subsurface light transport in translucent materials.
The model enables efficient simulation of effects that BRDF models cannot capture, such as …

[KNJIGA][B] Realistic image synthesis using photon map**

HW Jensen - 2001 - taylorfrancis.com
Photon map**, an extension of ray tracing, makes it possible to efficiently simulate global
illumination in complex scenes. Photon map** can simulate caustics (focused light, like …

Light diffusion in multi-layered translucent materials

C Donner, HW Jensen - ACM Transactions on Graphics (ToG), 2005 - dl.acm.org
This paper introduces a shading model for light diffusion in multi-layered translucent
materials. Previous work on diffusion in translucent materials has assumed smooth semi …

A rapid hierarchical rendering technique for translucent materials

HW Jensen, J Buhler - Proceedings of the 29th annual conference on …, 2002 - dl.acm.org
This paper introduces an efficient two-pass rendering technique for translucent materials.
We decouple the computation of irradianceat the surface from the evaluation of scattering …

[KNJIGA][B] Digital modeling of material appearance

J Dorsey, H Rushmeier, F Sillion - 2010 - books.google.com
Computer graphics systems are capable of generating stunningly realistic images of objects
that have never physically existed. In order for computers to create these accurately detailed …

[KNJIGA][B] Computer science handbook

AB Tucker - 2004 - taylorfrancis.com
When you think about how far and fast computer science has progressed in recent years, it's
not hard to conclude that a seven-year old handbook may fall a little short of the kind of …

A review of the mathematical models used for simulation of calcareous stone deterioration in historical buildings

M Saba, EE Quiñones-Bolaños, ALB López - Atmospheric Environment, 2018 - Elsevier
Historic buildings and monuments are often composed of carbonate-based stone materials,
susceptible to deterioration by the action of acidic substances on its main component, calcite …

Procedural urban modeling in practice

B Watson, P Müller, O Veryovka, A Fuller… - IEEE computer …, 2008 - ieeexplore.ieee.org
Film and game studios can no longer meet audience demand for visual content by
increasing production budgets. Instead they are turning to procedural modeling, particularly …