Immersive media experience: a survey of existing methods and tools for human influential factors assessment
Virtual reality (VR) applications, especially those where the user is untethered to a computer,
are becoming more prevalent as new hardware is developed, computational power and …
are becoming more prevalent as new hardware is developed, computational power and …
Machine learning methods for the study of cybersickness: a systematic review
This systematic review offers a world-first critical analysis of machine learning methods and
systems, along with future directions for the study of cybersickness induced by virtual reality …
systems, along with future directions for the study of cybersickness induced by virtual reality …
Re-sha** Post-COVID-19 teaching and learning: A blueprint of virtual-physical blended classrooms in the metaverse era
During the COVID-19 pandemic, most countries have experienced some form of remote
education through video conferencing software platforms. However, these software …
education through video conferencing software platforms. However, these software …
Cybersickness prediction from integrated hmd's sensors: A multimodal deep fusion approach using eye-tracking and head-tracking data
Cybersickness prediction is one of the significant research challenges for real-time
cybersickness reduction. Researchers have proposed different approaches for predicting …
cybersickness reduction. Researchers have proposed different approaches for predicting …
Ehtask: Recognizing user tasks from eye and head movements in immersive virtual reality
Understanding human visual attention in immersive virtual reality (VR) is crucial for many
important applications, including gaze prediction, gaze guidance, and gaze-contingent …
important applications, including gaze prediction, gaze guidance, and gaze-contingent …
Subjective QoE of 360-degree virtual reality videos and machine learning predictions
360-degree video provides an immersive experience to end-users through Virtual Reality
(VR) Head-Mounted-Displays (HMDs). However, it is not trivial to understand the Quality of …
(VR) Head-Mounted-Displays (HMDs). However, it is not trivial to understand the Quality of …
Neural applications using immersive virtual reality: a review on EEG studies
Recent advancements in immersive virtual reality head-mounted displays allowed users to
better engage with simulated graphical environments. Having the screen egocentrically …
better engage with simulated graphical environments. Having the screen egocentrically …
VR content creation and exploration with deep learning: A survey
Virtual reality (VR) offers an artificial, computer generated simulation of a real life
environment. It originated in the 1960s and has evolved to provide increasing immersion …
environment. It originated in the 1960s and has evolved to provide increasing immersion …
Emerging immersive communication systems: overview, taxonomy, and good practices for QoE assessment
Several technological and scientific advances have been achieved recently in the fields of
immersive systems (eg, 360-degree/multiview video systems, augmented/mixed/virtual …
immersive systems (eg, 360-degree/multiview video systems, augmented/mixed/virtual …
When xr and ai meet-a sco** review on extended reality and artificial intelligence
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …
to an emerging body of literature in their intersection. However, the main topics in this …