Gamification strategy to support self-directed learning in an online learning environment

K Palaniappan, NM Noor - International Journal of Emerging …, 2022 - learntechlib.org
This research measures the effect of gamification on learners' academic performance,
investigate their self-directed learning level within an online gamification learning …

Determinants of continuance intention to use gamification applications for task management: an extension of technology continuance theory

B Foroughi, M Iranmanesh, M Kuppusamy… - The Electronic …, 2023 - emerald.com
Purpose Gamification applications (apps) are gaining great attention in many contexts and
have grown increasingly. Despite their significant role in many settings, prior research …

RETRACTED ARTICLE: Evaluation of gamification techniques in learning abilities for higher school students using FAHP and EDAS methods

Q Li, X Yin, W Yin, X Dong, Q Li - Soft Computing, 2023 - Springer
The rapid development of information technology has made a wide range of cutting-edge
technologies accessible, supporting the flourishing of human existence. Modern technology …

[PDF][PDF] Gamificación para la innovación de la educación: una revisión sistemática de la literatura

MAC Hidalgo, TMF Aillón - Revista perspectivas, 2023 - fie.espoch.edu.ec
La gamificación nace como una herramienta de innovación educativa con la finalidad de
mejorar las competencias en la educación. En este trabajo se propone llevar a cabo una …

A systematic map** study: how can UX design be adapted to improve the design of meaningful gamified solutions?

O Azouz, N Karioh, Y Lefdaoui - International Journal of Innovation …, 2021 - World Scientific
A meaningful gamified solution design is not limited to the use of points and rewards, but
rather focuses on the intrinsic motivations for a more engaging user experience …

Eğitsel bilgisayar oyunu ile desteklenmiş tarih öğretiminin öğrencilerin mekânı algılama ve kronolojik düşünme becerilerine etkisi

O Aydoğan, G Karabağ - International Journal of New Approaches in …, 2020 - dergipark.org.tr
Öğretim faaliyetlerinde kullanılabilecek bilişim araçlarından biri oynanma süreleri ve etki
alanları giderek artan bilgisayar oyunlarıdır. Oyunların ilgi çekici yönü ve tarihsel gelişmeleri …

[PDF][PDF] Evaluation on effectiveness of learning linear algebra using gamification

RHA Rahim, A Baharum… - Indonesian Journal of …, 2020 - pdfs.semanticscholar.org
This study evaluate effectiveness of learning Linear Algebra using gamification strategy. In
this study, gamification with storytelling strategy is used as teaching tools to attract student to …

A decision game for informal learning

BM Souza, M Almeida… - … Conference On Computer …, 2021 - bibliotecadigital.ipb.pt
Lifelong learning implies that people are willing to change their attitude, way of thinking or
acting, usually based on some objective. For that, a decision game was developed for iOS …

Presenting ancient history through serious games: a case-study in Assyriology

LC Hanes - 2020 - etheses.bham.ac.uk
This thesis investigates how ancient history can be effectively presented through serious
games for educational purposes, by presenting a case study in the field of Assyriology. It is …

Goal-setting theory and gamification in mobile fitness application: A measurement items analysis

P Arshad, PM Auza'e, R Baharun… - AIP Conference …, 2024 - pubs.aip.org
Research efforts at the items development of Goal Setting Theory with gamification have
received less attention among scholars especially in mobile fitness application context. The …