Evaluating mixed and augmented reality: A systematic literature review (2009-2019)
We present a systematic review of 45S papers that report on evaluations in mixed and
augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 …
augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 …
Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions
Target selection is a fundamental task in interactive Augmented Reality (AR) systems.
Predicting the intended target of selection in such systems can provide users with a smooth …
Predicting the intended target of selection in such systems can provide users with a smooth …
Collabovr: A reconfigurable framework for creative collaboration in virtual reality
Writing or sketching on whiteboards is an essential part of collaborative discussions in
business meetings, reading groups, design sessions, and interviews. However, prior work in …
business meetings, reading groups, design sessions, and interviews. However, prior work in …
Effect of collaboration mode and position arrangement on immersive analytics tasks in virtual reality: a pilot study
[Background] Virtual reality (VR) technology can provide unique immersive experiences for
group users, and especially for analytics tasks with visual information in learning. Providing …
group users, and especially for analytics tasks with visual information in learning. Providing …
Virtual reality usability and accessibility for cultural heritage practices: Challenges map** and recommendations
In recent years, virtual reality (VR) is at its maturity level for real practical exercises amongst
many fields of studies, especially in the virtual walkthrough exploration system of cultural …
many fields of studies, especially in the virtual walkthrough exploration system of cultural …
Cross-cultural factors influencing the adoption of virtual reality for practical learning
Education is one area that was significantly affected by the COVID-19 pandemic with much
of the education being transferred online. Many subjects that require hands-on experimental …
of the education being transferred online. Many subjects that require hands-on experimental …
Effect of display platforms on spatial knowledge acquisition and engagement: An evaluation with 3D geometry visualizations
With the recent rapid development of display technologies, interactive visualizations have
become increasingly important to enhance content exploration in various domains, including …
become increasingly important to enhance content exploration in various domains, including …
[HTML][HTML] A Bibliometric Analysis Exploring the Acceptance of Virtual Reality among Older Adults: A Review
In recent years, there has been a widespread integration of virtual reality (VR) technology
across various sectors including healthcare, education, and entertainment, marking a …
across various sectors including healthcare, education, and entertainment, marking a …
Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics
Viewing perspective plays a significant role in gameplay experiences and especially in
virtual reality (VR). However, it is still underexplored. In this paper we evaluate how different …
virtual reality (VR). However, it is still underexplored. In this paper we evaluate how different …
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices
Interactive visualizations are external tools that can support users' exploratory activities.
Collaboration can bring benefits to the exploration of visual representations or …
Collaboration can bring benefits to the exploration of visual representations or …