Evaluating mixed and augmented reality: A systematic literature review (2009-2019)

L Merino, M Schwarzl, M Kraus… - … on Mixed and …, 2020 - ieeexplore.ieee.org
We present a systematic review of 45S papers that report on evaluations in mixed and
augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 …

Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions

Y Wei, R Shi, D Yu, Y Wang, Y Li, L Yu… - Proceedings of the 2023 …, 2023 - dl.acm.org
Target selection is a fundamental task in interactive Augmented Reality (AR) systems.
Predicting the intended target of selection in such systems can provide users with a smooth …

Collabovr: A reconfigurable framework for creative collaboration in virtual reality

Z He, R Du, K Perlin - 2020 IEEE International Symposium on …, 2020 - ieeexplore.ieee.org
Writing or sketching on whiteboards is an essential part of collaborative discussions in
business meetings, reading groups, design sessions, and interviews. However, prior work in …

Effect of collaboration mode and position arrangement on immersive analytics tasks in virtual reality: a pilot study

L Chen, HN Liang, F Lu, J Wang, W Chen, Y Yue - Applied Sciences, 2021 - mdpi.com
[Background] Virtual reality (VR) technology can provide unique immersive experiences for
group users, and especially for analytics tasks with visual information in learning. Providing …

Virtual reality usability and accessibility for cultural heritage practices: Challenges map** and recommendations

HT Chong, CK Lim, MF Ahmed, KL Tan, MB Mokhtar - Electronics, 2021 - mdpi.com
In recent years, virtual reality (VR) is at its maturity level for real practical exercises amongst
many fields of studies, especially in the virtual walkthrough exploration system of cultural …

Cross-cultural factors influencing the adoption of virtual reality for practical learning

D Monteiro, T Ma, Y Li, Z Pan, HN Liang - Universal Access in the …, 2024 - Springer
Education is one area that was significantly affected by the COVID-19 pandemic with much
of the education being transferred online. Many subjects that require hands-on experimental …

Effect of display platforms on spatial knowledge acquisition and engagement: An evaluation with 3D geometry visualizations

F Lu, V Nanjappan, P Parsons, L Yu, HN Liang - Journal of Visualization, 2023 - Springer
With the recent rapid development of display technologies, interactive visualizations have
become increasingly important to enhance content exploration in various domains, including …

[HTML][HTML] A Bibliometric Analysis Exploring the Acceptance of Virtual Reality among Older Adults: A Review

PG Wang, NM Ali, MR Sarker - Computers, 2024 - mdpi.com
In recent years, there has been a widespread integration of virtual reality (VR) technology
across various sectors including healthcare, education, and entertainment, marking a …

Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics

D Monteiro, HN Liang, A Abel, N Bahaei… - … and virtual reality …, 2018 - ieeexplore.ieee.org
Viewing perspective plays a significant role in gameplay experiences and especially in
virtual reality (VR). However, it is still underexplored. In this paper we evaluate how different …

Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices

L Chen, HN Liang, F Lu, K Papangelis, KL Man… - … -centric Computing and …, 2020 - Springer
Interactive visualizations are external tools that can support users' exploratory activities.
Collaboration can bring benefits to the exploration of visual representations or …