[BUCH][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[PDF][PDF] Efficient rendering of human skin

E d'Eon, D Luebke, E Enderton - Proceedings of the 18th Eurographics …, 2007 - diglib.eg.org
Existing offline techniques for modeling subsurface scattering effects in multi-layered
translucent materials such as human skin achieve remarkable realism, but require seconds …

Screen-space perceptual rendering of human skin

J Jimenez, V Sundstedt, D Gutierrez - ACM Transactions on Applied …, 2009 - dl.acm.org
We propose a novel skin shader which translates the simulation of subsurface scattering
from texture space to a screen-space diffusion approximation. It naturally scales well while …

State of the Art in Efficient Translucent Material Rendering with BSSRDF

S Liang, Y Gao, C Hu, P Zhou, A Hao… - Computer Graphics …, 2024 - Wiley Online Library
Sub‐surface scattering is always an important feature in translucent material rendering.
When light travels through optically thick media, its transport within the medium can be …

Real-time realistic skin translucency

J Jimenez, D Whelan, V Sundstedt… - IEEE Computer …, 2010 - ieeexplore.ieee.org
Diffusion theory allows the production of realistic skin renderings. The dipole and multipole
models allow for solving challenging diffusion-theory equations efficiently. By using texture …

Pre-integrated skin shading

E Penner, G Borshukov - GPU Pro 360 Guide to Rendering, 2018 - taylorfrancis.com
In this chapter, the authors discuss a different approach to skin shading: rather than
gathering neighboring light, they preintegrate the effects of scattered light. Pre-integrating …

[PDF][PDF] Believable Virtual Characters in Human-Computer Dialogs.

Y Jung, A Kuijper, DW Fellner, M Kipp… - … (State of the Art …, 2011 - michaelkipp.de
For many application areas, where a task is most naturally represented by talking or where
standard input devices are difficult to use or not available at all, virtual characters can be …

ReSTIR Subsurface Scattering for Real-Time Path Tracing

M Werner, V Schüßler, C Dachsbacher - Proceedings of the ACM on …, 2024 - dl.acm.org
Subsurface scattering is an important visual cue and in real-time rendering it is often
approximated using screen-space algorithms. Path tracing with the diffusion approximation …

IDSS: a novel representation for woven fabrics

J Zhang, G Baciu, D Zheng, C Liang… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
The appearance of woven fabrics is intrinsically determined by the geometric details of their
meso/micro scale structure. In this paper, we propose a multiscale representation and …

[PDF][PDF] Movement realism in computer facial animation

S Maddock, J Edge, M Sanchez - 19th British HCI group annual …, 2005 - academia.edu
Static and dynamic realism are both important in computer facial animation. However, for
embodied conversational agents in interfaces, and for agents or avatars in virtual …