[BUCH][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[PDF][PDF] Efficient rendering of human skin
Existing offline techniques for modeling subsurface scattering effects in multi-layered
translucent materials such as human skin achieve remarkable realism, but require seconds …
translucent materials such as human skin achieve remarkable realism, but require seconds …
Screen-space perceptual rendering of human skin
We propose a novel skin shader which translates the simulation of subsurface scattering
from texture space to a screen-space diffusion approximation. It naturally scales well while …
from texture space to a screen-space diffusion approximation. It naturally scales well while …
State of the Art in Efficient Translucent Material Rendering with BSSRDF
Sub‐surface scattering is always an important feature in translucent material rendering.
When light travels through optically thick media, its transport within the medium can be …
When light travels through optically thick media, its transport within the medium can be …
Real-time realistic skin translucency
Diffusion theory allows the production of realistic skin renderings. The dipole and multipole
models allow for solving challenging diffusion-theory equations efficiently. By using texture …
models allow for solving challenging diffusion-theory equations efficiently. By using texture …
Pre-integrated skin shading
E Penner, G Borshukov - GPU Pro 360 Guide to Rendering, 2018 - taylorfrancis.com
In this chapter, the authors discuss a different approach to skin shading: rather than
gathering neighboring light, they preintegrate the effects of scattered light. Pre-integrating …
gathering neighboring light, they preintegrate the effects of scattered light. Pre-integrating …
[PDF][PDF] Believable Virtual Characters in Human-Computer Dialogs.
For many application areas, where a task is most naturally represented by talking or where
standard input devices are difficult to use or not available at all, virtual characters can be …
standard input devices are difficult to use or not available at all, virtual characters can be …
ReSTIR Subsurface Scattering for Real-Time Path Tracing
Subsurface scattering is an important visual cue and in real-time rendering it is often
approximated using screen-space algorithms. Path tracing with the diffusion approximation …
approximated using screen-space algorithms. Path tracing with the diffusion approximation …
IDSS: a novel representation for woven fabrics
J Zhang, G Baciu, D Zheng, C Liang… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
The appearance of woven fabrics is intrinsically determined by the geometric details of their
meso/micro scale structure. In this paper, we propose a multiscale representation and …
meso/micro scale structure. In this paper, we propose a multiscale representation and …
[PDF][PDF] Movement realism in computer facial animation
S Maddock, J Edge, M Sanchez - 19th British HCI group annual …, 2005 - academia.edu
Static and dynamic realism are both important in computer facial animation. However, for
embodied conversational agents in interfaces, and for agents or avatars in virtual …
embodied conversational agents in interfaces, and for agents or avatars in virtual …