Virtual reality technology as an educational and intervention tool for children with autism spectrum disorder: current perspectives and future directions

M Zhang, H Ding, M Naumceska, Y Zhang - Behavioral Sciences, 2022 - mdpi.com
The worldwide rising trend of autism spectrum disorder (ASD) calls for innovative and
efficacious techniques for assessment and treatment. Virtual reality (VR) technology gains …

Effectiveness of virtual reality for children and adolescents with autism spectrum disorder: an evidence-based systematic review

P Mesa-Gresa, H Gil-Gómez, JA Lozano-Quilis… - Sensors, 2018 - mdpi.com
Autism Spectrum Disorder (ASD) is a neurodevelopmental disease that is specially
characterized by impairments in social communication and social skills. ASD has a high …

[HTML][HTML] Development and application of a metaverse-based social skills training program for children with autism spectrum disorder to improve social interaction …

JH Lee, TS Lee, SW Lee, JH Jang… - JMIR research …, 2022 - researchprotocols.org
Background: Autism spectrum disorder (ASD) is characterized by abnormalities in social
communication and limited and repetitive behavioral patterns. Children with ASD who lack …

Friends from the future: a sco** review of research into robots and computer agents to combat loneliness in older people

N Gasteiger, K Loveys, M Law… - Clinical interventions in …, 2021 - Taylor & Francis
Background and Aim Loneliness is a common problem in older adults and contributes to
poor health. This sco** review aimed to synthesize and report evidence on the …

Systematic literature review of virtual reality intervention design patterns for individuals with autism spectrum disorders

N Glaser, M Schmidt - International Journal of Human–Computer …, 2022 - Taylor & Francis
The aims of this systematic literature review were to uncover, analyze, and present design
characteristics of virtual reality (VR) systems that have been designed as training tools for …

Technologies as support tools for persons with autistic spectrum disorder: a systematic review

N Aresti-Bartolome, B Garcia-Zapirain - International journal of …, 2014 - mdpi.com
This study analyzes the technologies most widely used to work on areas affected by the
Autistic Spectrum Disorder (ASD). Technologies can focus on the strengths and weaknesses …

Towards a generalized competency model of collaborative problem solving

C Sun, VJ Shute, A Stewart, J Yonehiro, N Duran… - Computers & …, 2020 - Elsevier
Collaborative problem solving (CPS) is an essential skill in the 21st century. There is a need
for an appropriate framework and operationalization of CPS to guide its assessment and …

Designing serious game interventions for individuals with autism

EM Whyte, JM Smyth, KS Scherf - Journal of autism and developmental …, 2015 - Springer
The design of “Serious games” that use game components (eg, storyline, long-term goals,
rewards) to create engaging learning experiences has increased in recent years. We …

Immersive virtual field trips in education: A mixed‐methods study on elementary students' presence and perceived learning

I Han - British Journal of Educational Technology, 2020 - Wiley Online Library
The purpose of this study was to investigate the influence of immersive virtual field trips
(VFTs) with head‐mounted displays (HMDs) on the presence and perceived learning. A …

Does online technology make us more or less sociable? A preliminary review and call for research

A Waytz, K Gray - Perspectives on Psychological Science, 2018 - journals.sagepub.com
How does online technology affect sociability? Emerging evidence—much of it inconclusive—
suggests a nuanced relationship between use of online technology (the Internet, social …