Inverse kinematics techniques in computer graphics: A survey
Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of
a manipulator so that the end effector moves to a desired position; IK can be applied in many …
a manipulator so that the end effector moves to a desired position; IK can be applied in many …
FABRIK: A fast, iterative solver for the Inverse Kinematics problem
Inverse Kinematics is defined as the problem of determining a set of appropriate joint
configurations for which the end effectors move to desired positions as smoothly, rapidly …
configurations for which the end effectors move to desired positions as smoothly, rapidly …
Real-time character inverse kinematics using the gauss-seidel iterative approximation method
B Kenwright - arxiv preprint arxiv:2211.00330, 2022 - arxiv.org
We present a realistic, robust, and computationally fast method of solving highly non-linear
inverse kinematic problems with angular limits using the Gauss-Seidel iterative method. Our …
inverse kinematic problems with angular limits using the Gauss-Seidel iterative method. Our …
Contact-aware retargeting of skinned motion
This paper introduces a motion retargeting method that preserves self-contacts and prevents
inter-penetration. Self-contacts, such as when hands touch each other or the torso or the …
inter-penetration. Self-contacts, such as when hands touch each other or the torso or the …
Articulated hand pose estimation review
E Barsoum - arxiv preprint arxiv:1604.06195, 2016 - arxiv.org
With the increase number of companies focusing on commercializing Augmented Reality
(AR), Virtual Reality (VR) and wearable devices, the need for a hand based input …
(AR), Virtual Reality (VR) and wearable devices, the need for a hand based input …
3D human gait reconstruction and monitoring using body-worn inertial sensors and kinematic modeling
In this paper, we present a novel low-cost computationally efficient method to accurately
assess human gait by monitoring the 3D trajectory of the lower limb, both left and right legs …
assess human gait by monitoring the 3D trajectory of the lower limb, both left and right legs …
Analysis of inverse kinematics solutions for full-body reconstruction in virtual reality
Many Virtual Reality (VR) applications usually visualize only the VR controllers or floating
hands. However, to create an immersive experience, a full-body avatar is essential. We …
hands. However, to create an immersive experience, a full-body avatar is essential. We …
Two-Way Coupling of Skinning Transformations and Position Based Dynamics
Y Wu, N Umetani - Proceedings of the ACM on Computer Graphics and …, 2023 - dl.acm.org
Skinning transformations enable digital characters to be animated with minimal user input.
Physics simulations can improve the detailed dynamic movement of an animated character; …
Physics simulations can improve the detailed dynamic movement of an animated character; …
Full-body locomotion reconstruction of virtual characters using a single inertial measurement unit
C Mousas - Sensors, 2017 - mdpi.com
This paper presents a method of reconstructing full-body locomotion sequences for virtual
characters in real-time, using data from a single inertial measurement unit (IMU). This …
characters in real-time, using data from a single inertial measurement unit (IMU). This …
PE-DLS: A novel method for performing real-time full-body motion reconstruction in VR based on Vive trackers
Q Zeng, G Zheng, Q Liu - Virtual Reality, 2022 - Springer
Real-time full-body motion capture (MoCap) is becoming necessary for enabling natural
interactions and creating deeper immersion in virtual reality (VR). To reduce the cost and …
interactions and creating deeper immersion in virtual reality (VR). To reduce the cost and …