Inverse kinematics techniques in computer graphics: A survey

A Aristidou, J Lasenby, Y Chrysanthou… - Computer graphics …, 2018 - Wiley Online Library
Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of
a manipulator so that the end effector moves to a desired position; IK can be applied in many …

3D skeleton-based human action classification: A survey

LL Presti, M La Cascia - Pattern Recognition, 2016 - Elsevier
In recent years, there has been a proliferation of works on human action classification from
depth sequences. These works generally present methods and/or feature representations …

Using virtual reality to analyze sports performance

B Bideau, R Kulpa, N Vignais, S Brault… - IEEE Computer …, 2009 - ieeexplore.ieee.org
Improving performance in sports can be difficult because many biomechanical,
physiological, and psychological factors come into play during competition. A better …

[КНИГА][B] Crowd simulation

D Thalmann, SR Musse - 2012 - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …

Generalized biped walking control

S Coros, P Beaudoin, M Van de Panne - ACM Transactions On Graphics …, 2010 - dl.acm.org
We present a control strategy for physically-simulated walking motions that generalizes well
across gait parameters, motion styles, character proportions, and a variety of skills. The …

Real-time motion retargeting to highly varied user-created morphologies

C Hecker, B Raabe, RW Enslow, J DeWeese… - ACM Transactions on …, 2008 - dl.acm.org
Character animation in video games---whether manually keyframed or motion captured---
has traditionally relied on codifying skeletons early in a game's development, and creating …

Adaptive motion synthesis for virtual characters: a survey

S Guo, R Southern, J Chang, D Greer, JJ Zhang - The Visual Computer, 2015 - Springer
Character motion synthesis is the process of artificially generating natural motion for a virtual
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …

Vishnu: virtual immersive support for hel** users an interaction paradigm for collaborative remote guiding in mixed reality

M Le Chénéchal, T Duval, V Gouranton… - 2016 IEEE Third VR …, 2016 - ieeexplore.ieee.org
Increasing networking performances as well as the emergence of Mixed Reality (MR)
technologies make possible providing advanced interfaces to improve remote collaboration …

Studying the sense of embodiment in VR shared experiences

R Fribourg, F Argelaguet, L Hoyet… - 2018 IEEE conference …, 2018 - ieeexplore.ieee.org
In this paper, we explore the influence of sharing a virtual environment with another user on
the sense of embodiment in virtual reality. For this aim, we conducted an experiment where …

3D human gait reconstruction and monitoring using body-worn inertial sensors and kinematic modeling

A Ahmadi, F Destelle, L Unzueta… - IEEE Sensors …, 2016 - ieeexplore.ieee.org
In this paper, we present a novel low-cost computationally efficient method to accurately
assess human gait by monitoring the 3D trajectory of the lower limb, both left and right legs …