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Inverse kinematics techniques in computer graphics: A survey
Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of
a manipulator so that the end effector moves to a desired position; IK can be applied in many …
a manipulator so that the end effector moves to a desired position; IK can be applied in many …
3D skeleton-based human action classification: A survey
In recent years, there has been a proliferation of works on human action classification from
depth sequences. These works generally present methods and/or feature representations …
depth sequences. These works generally present methods and/or feature representations …
Using virtual reality to analyze sports performance
Improving performance in sports can be difficult because many biomechanical,
physiological, and psychological factors come into play during competition. A better …
physiological, and psychological factors come into play during competition. A better …
[КНИГА][B] Crowd simulation
D Thalmann, SR Musse - 2012 - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …
extensively within the last few years, particularly in the areas of video games and film …
Generalized biped walking control
We present a control strategy for physically-simulated walking motions that generalizes well
across gait parameters, motion styles, character proportions, and a variety of skills. The …
across gait parameters, motion styles, character proportions, and a variety of skills. The …
Real-time motion retargeting to highly varied user-created morphologies
C Hecker, B Raabe, RW Enslow, J DeWeese… - ACM Transactions on …, 2008 - dl.acm.org
Character animation in video games---whether manually keyframed or motion captured---
has traditionally relied on codifying skeletons early in a game's development, and creating …
has traditionally relied on codifying skeletons early in a game's development, and creating …
Adaptive motion synthesis for virtual characters: a survey
Character motion synthesis is the process of artificially generating natural motion for a virtual
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …
Vishnu: virtual immersive support for hel** users an interaction paradigm for collaborative remote guiding in mixed reality
Increasing networking performances as well as the emergence of Mixed Reality (MR)
technologies make possible providing advanced interfaces to improve remote collaboration …
technologies make possible providing advanced interfaces to improve remote collaboration …
Studying the sense of embodiment in VR shared experiences
In this paper, we explore the influence of sharing a virtual environment with another user on
the sense of embodiment in virtual reality. For this aim, we conducted an experiment where …
the sense of embodiment in virtual reality. For this aim, we conducted an experiment where …
3D human gait reconstruction and monitoring using body-worn inertial sensors and kinematic modeling
In this paper, we present a novel low-cost computationally efficient method to accurately
assess human gait by monitoring the 3D trajectory of the lower limb, both left and right legs …
assess human gait by monitoring the 3D trajectory of the lower limb, both left and right legs …