The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review

E Ratinho, C Martins - Heliyon, 2023 - cell.com
Gamification, defined as the integration of videogame components to promote a gameful
experience, is increasingly being implemented in education with the aim of enhancing …

Online learning in management education amid the pandemic: A bibliometric and content analysis

DTK Ng, ACH Ching, SW Law - The International Journal of Management …, 2023 - Elsevier
Abstract The COVID-19 pandemic (2020–2022) had triggered a global crisis which led to the
suspension of colleges and universities. Management educators had digitally transformed …

Utilizing the push–pull–mooring framework to explore university teachers' intention to switch from traditional classrooms to smart classrooms in China

Z Zhu, Z Peng, K Yang - Education+ Training, 2023 - emerald.com
Purpose This study explores the factors that promote university teachers' switching intention
from a traditional classroom to a smart classroom based on the push–pull–mooring (PPM) …

Using learning analytics to explore peer learning patterns in asynchronous gamified environments

J Moon, L McNeill, CT Edmonds… - International Journal of …, 2024 - Springer
This study explored the dynamics of students' knowledge co-construction in an
asynchronous gamified environment in higher education, focusing on peer discussions in …

Mechanism of gamification: Role of flow in the behavioral and emotional pathways of engagement in management education

NJ Thomas, R Baral - The International Journal of Management Education, 2023 - Elsevier
Gamification of learning is the integration of game design elements into the learning context.
Decade-long research has revealed evidence on the ability of gamification to increase the …

Improving students' higher order thinking skills and achievement using WeChat based flipped classroom in higher education

D Liu, H Zhang - Education and Information Technologies, 2022 - Springer
This quasi-experimental study compared traditional teacher-centered instruction and a
WeChat based flipped classroom to investigate student achievements and higher order …

The effect of project-based learning and project-based flipped classroom on critical thinking and creativity for business english course at higher vocational colleges

L Hao, K Tian, UKM Salleh, HL Chin… - Malaysian Journal of …, 2024 - e-journal.uum.edu.my
MALAYSIAN JOURNAL OF LEARNING AND INSTRUCTION Page 1 159 Malaysian Journal of
Learning and Instruction, 21, No. 1 (Jan) 2024, pp: 159-190 How to cite this article: Lijie Hao …

Employing the flipped classroom to raise the global citizenship competences of economics students to a global issue

B Udvari, N Vizi - The International Journal of Management Education, 2023 - Elsevier
Abstract The UN's 17 Sustainable Development Goals determine the global development
objectives for the period of 2016–2030. Universities play an exceptional role in raising …

From flipped classroom to personalised learning as an innovative teaching methodology in the area of sports management in Physical Activity and Sport Sciences

AM Gallardo-Guerrero, MJ Maciá-Andreu… - Sustainability, 2022 - mdpi.com
Application of new methodologies at Spanish universities is essential to improve the
teaching–learning process, although their implementation for the initial training of students is …

Evaluating the impact of digital dance competitions on university students' digital competence amidst COVID-19

J Holguin-Alvarez, J Apaza-Quispe - Contemporary Educational …, 2024 - cedtech.net
Digital competences develop professional profiles that are more and more attainable for
labor communities in constant transformation. The aim is to verify the impact of dances …