[HTML][HTML] Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the future

N Iivari, S Sharma, L Ventä-Olkkonen… - International Journal of …, 2022 - Elsevier
There is a revitalized interest in power and politics around design and technology in the
Human–Computer Interaction (HCI) field. Child–Computer Interaction (CCI) research …

18 years of ethics in child-computer interaction research: A systematic literature review

M Van Mechelen, GE Baykal, C Dindler… - Proceedings of the …, 2020 - dl.acm.org
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …

FaceMe: An agent-based social game using augmented reality for the emotional development of children with autism spectrum disorder

J Li, Z Zheng, Y Chai, X Li, X Wei - International Journal of Human …, 2023 - Elsevier
Children with autism spectrum disorder (ASD) experience impaired emotional development,
which severely affects their social communication. Although some assistive technologies are …

[HTML][HTML] The development of an escape room–based serious game to trigger social interaction and communication between high-functioning children with autism and …

G Terlouw, D Kuipers, J van't Veer, JT Prins… - JMIR Serious …, 2021 - games.jmir.org
Background: Children with autism spectrum disorder (ASD) have social deficits that affect
social interactions, communication, and relationships with peers. Many existing interventions …

Embodied learning in a digital world: A systematic review of empirical research in K-12 education

Y Georgiou, A Ioannou - Learning in a digital world: Perspective on …, 2019 - Springer
There is a widespread assumption that technology-enhanced embodied learning
environments, which are grounded on the notion of embodied cognition, can promote …

[HTML][HTML] Exploring the use of virtual characters (avatars), live animation, and augmented reality to teach social skills to individuals with autism

RO Kellems, C Charlton, KS Kversøy… - Multimodal Technologies …, 2020 - mdpi.com
Individuals with autism and other developmental disabilities struggle to acquire and
appropriately use social skills to improve the quality of their lives. These critical skills can be …

Serious games for autism based on immersive virtual reality: a lens on methodological and technological challenges

VS Barletta, F Caruso, T Di Mascio… - International Conference in …, 2023 - Springer
Abstract The use of Serious Games in the treatment of people with Autism Spectrum
Disorders is nowadays considered promising, given the positive effects in promoting the …

[HTML][HTML] A systematic survey on embodied cognition: 11 years of research in child–computer interaction

M Ale, M Sturdee, E Rubegni - International Journal of Child-Computer …, 2022 - Elsevier
Embodied cognition is a concept that has been extensively explored by scholars within the
Child–Computer Interaction community. However, there is a lack of a synthesis of this …

Mixed reality, full-body interactive experience to encourage social initiation for autism: Comparison with a control nondigital intervention

C Crowell, B Sayis, JP Benitez… - … , Behavior, and Social …, 2020 - liebertpub.com
Despite a proliferation in digital intervention tools for autism, many studies lack comparison
with standard intervention tools, and are not evaluated with objective and standardized …

FUTUREGYM: A gymnasium with interactive floor projection for children with special needs

I Takahashi, M Oki, B Bourreau, I Kitahara… - International Journal of …, 2018 - Elsevier
Interpersonal interaction is one of the fundamental factors for successful inclusion in
education for children with special needs, including children suffering from autism spectrum …