A taxonomy of interaction techniques for immersive augmented reality based on an iterative literature review
Developers of interactive systems have a variety of interaction techniques to choose from,
each with individual strengths and limitations in terms of the considered task, context, and …
each with individual strengths and limitations in terms of the considered task, context, and …
Unraveling the design space of immersive analytics: A systematic review
Immersive analytics has emerged as a promising research area, leveraging advances in
immersive display technologies and techniques, such as virtual and augmented reality, to …
immersive display technologies and techniques, such as virtual and augmented reality, to …
Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
A Survey on Cross‐Virtuality Analytics
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
Tangible globes for data visualisation in augmented reality
Head-mounted augmented reality (AR) displays allow for the seamless integration of virtual
visualisation with contextual tangible references, such as physical (tangible) globes. We …
visualisation with contextual tangible references, such as physical (tangible) globes. We …
Stream: Exploring the combination of spatially-aware tablets with augmented reality head-mounted displays for immersive analytics
S Hubenschmid, J Zagermann, S Butscher… - Proceedings of the …, 2021 - dl.acm.org
Recent research in the area of immersive analytics demonstrated the utility of head-mounted
augmented reality devices for visual data analysis. However, it can be challenging to use the …
augmented reality devices for visual data analysis. However, it can be challenging to use the …
Evaluating an immersive space-time cube geovisualization for intuitive trajectory data exploration
JA Wagner Filho, W Stuerzlinger… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
A Space-Time Cube enables analysts to clearly observe spatio-temporal features in
movement trajectory datasets in geovisualization. However, its general usability is impacted …
movement trajectory datasets in geovisualization. However, its general usability is impacted …
A design space exploration of worlds in miniature
Worlds-in-Miniature (WiMs) are interactive worlds within a world and combine the
advantages of an input space, a cartographic map, and an overview+ detail interface. They …
advantages of an input space, a cartographic map, and an overview+ detail interface. They …
PEARL: Physical environment based augmented reality lenses for in-situ human movement analysis
This paper presents Pearl, a mixed-reality approach for the analysis of human movement
data in situ. As the physical environment shapes human motion and behavior, the analysis …
data in situ. As the physical environment shapes human motion and behavior, the analysis …
Comparing and combining virtual hand and virtual ray pointer interactions for data manipulation in immersive analytics
J Wagner, W Stuerzlinger… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
In this work, we evaluate two standard interaction techniques for Immersive Analytics
environments: virtual hands, with actions such as grabbing and stretching, and virtual ray …
environments: virtual hands, with actions such as grabbing and stretching, and virtual ray …