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A moving least squares material point method with displacement discontinuity and two-way rigid body coupling
In this paper, we introduce the Moving Least Squares Material Point Method (MLS-MPM).
MLS-MPM naturally leads to the formulation of Affine Particle-In-Cell (APIC)[Jiang et al …
MLS-MPM naturally leads to the formulation of Affine Particle-In-Cell (APIC)[Jiang et al …
Unified particle physics for real-time applications
We present a unified dynamics framework for real-time visual effects. Using particles
connected by constraints as our fundamental building block allows us to treat contact and …
connected by constraints as our fundamental building block allows us to treat contact and …
[KNJIGA][B] Fluid simulation for computer graphics
R Bridson - 2015 - taylorfrancis.com
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …
Animating sand as a fluid
Y Zhu, R Bridson - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a physics-based simulation method for animating sand. To allow for efficiently
scaling up to large volumes of sand, we abstract away the individual grains and think of the …
scaling up to large volumes of sand, we abstract away the individual grains and think of the …
Physically based deformable models in computer graphics
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …
Versatile rigid-fluid coupling for incompressible SPH
We propose a momentum-conserving two-way coupling method of SPH fluids and arbitrary
rigid objects based on hydrodynamic forces. Our approach samples the surface of rigid …
rigid objects based on hydrodynamic forces. Our approach samples the surface of rigid …
Weakly compressible SPH for free surface flows
M Becker, M Teschner - Proceedings of the 2007 ACM SIGGRAPH …, 2007 - dl.acm.org
We present a weakly compressible form of the Smoothed Particle Hydrodynamics method
(SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection …
(SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection …
Adaptively sampled particle fluids
We present novel adaptive sampling algorithms for particle-based fluid simulation. We
introduce a sampling condition based on geometric local feature size that allows focusing …
introduce a sampling condition based on geometric local feature size that allows focusing …
Interactive simulation of rigid body dynamics in computer graphics
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …
no authoring tool nor game engine can do without. Such high‐performance computer tools …
A fast variational framework for accurate solid-fluid coupling
Physical simulation has emerged as a compelling animation technique, yet current
approaches to coupling simulations of fluids and solids with irregular boundary geometry …
approaches to coupling simulations of fluids and solids with irregular boundary geometry …