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Gamification of e-learning in higher education: a systematic literature review
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …
institutions use e-learning platforms to deliver courses and learning activities. However …
Tailored gamification in education: A literature review and future agenda
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …
students' concentration, motivation, engagement, flow experience, and others positive …
[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
[HTML][HTML] Gamification in education
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …
principles, mechanics, and elements into non-game environments. It is often facilitated using …
Gamification in science education. A systematic review of the literature
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …
engagement and achieve learning more effectively. Implementing technology in science …
Adaptive gamification in science education: An analysis of the impact of implementation and adapted game elements on students' motivation
In recent years, gamification has captured the attention of researchers and educators,
particularly in science education, where students often express negative emotions …
particularly in science education, where students often express negative emotions …
Negative effects of gamification in education software: Systematic map** and practitioner perceptions
Context: While most research shows positive effects of gamification, the focus on its adverse
effects is considerably smaller and further understanding of these effects is needed …
effects is considerably smaller and further understanding of these effects is needed …
Designing engaging games for education: A systematic literature review on game motivators and design principles
Effective educational interventions require sufficient learner engagement, which can be
difficult to achieve if the learner is inadequately motivated. Games have been shown to …
difficult to achieve if the learner is inadequately motivated. Games have been shown to …
Analysing gamification elements in educational environments using an existing Gamification taxonomy
Gamification has been widely employed in the educational domain over the past eight years
when the term became a trend. However, the literature states that gamification still lacks …
when the term became a trend. However, the literature states that gamification still lacks …
Continuance intentions to use gamification for training in higher education: Integrating the technology acceptance model (TAM), social motivation, and task technology …
Despite the public enthusiasm for gamification training for employees, gamification is not yet
been fully incorporated for instructor training in universities. Previous studies have examine …
been fully incorporated for instructor training in universities. Previous studies have examine …