Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

Tailored gamification in education: A literature review and future agenda

W Oliveira, J Hamari, L Shi, AM Toda… - Education and …, 2023 - Springer
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …

[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in human behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

[HTML][HTML] Gamification in education

A Christopoulos, S Mystakidis - Encyclopedia, 2023 - mdpi.com
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …

Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

Adaptive gamification in science education: An analysis of the impact of implementation and adapted game elements on students' motivation

AI Zourmpakis, M Kalogiannakis, S Papadakis - Computers, 2023 - mdpi.com
In recent years, gamification has captured the attention of researchers and educators,
particularly in science education, where students often express negative emotions …

Negative effects of gamification in education software: Systematic map** and practitioner perceptions

C Almeida, M Kalinowski, A Uchôa, B Feijó - Information and Software …, 2023 - Elsevier
Context: While most research shows positive effects of gamification, the focus on its adverse
effects is considerably smaller and further understanding of these effects is needed …

Designing engaging games for education: A systematic literature review on game motivators and design principles

TH Laine, RSN Lindberg - IEEE Transactions on Learning …, 2020 - ieeexplore.ieee.org
Effective educational interventions require sufficient learner engagement, which can be
difficult to achieve if the learner is inadequately motivated. Games have been shown to …

Analysing gamification elements in educational environments using an existing Gamification taxonomy

AM Toda, ACT Klock, W Oliveira, PT Palomino… - Smart Learning …, 2019 - Springer
Gamification has been widely employed in the educational domain over the past eight years
when the term became a trend. However, the literature states that gamification still lacks …

Continuance intentions to use gamification for training in higher education: Integrating the technology acceptance model (TAM), social motivation, and task technology …

VZ Vanduhe, M Nat, HF Hasan - Ieee Access, 2020 - ieeexplore.ieee.org
Despite the public enthusiasm for gamification training for employees, gamification is not yet
been fully incorporated for instructor training in universities. Previous studies have examine …